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(the **\"?\"** nodes on the map) are non-combat encounters that hand you a short scene and a set of choices — usually trading some health, gold, or an orb for a reward like a new orb, an upgrade, an orb removal, healing, or an event-exclusive relic. They are one of the most build-defining stops on a run: a well-timed orb removal or a free upgrade can shape your whole deck.\n\nBelow is every event in the game, grouped with its area and exactly what each choice does. Some events are fixed to a single area (Forest, Castle, Mines, Inferno); others can appear anywhere. Where the community has a settled name we use it; the rest keep their in-game descriptive label.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FEncounters","CC-BY-SA-4.0","world",25,{"id":213,"slug":135,"locale":7,"scope":205,"entity_type":89,"title":214,"description":215,"hero_image":89,"source_url":216,"source_license":209,"group_key":217,"nav_order":218,"sidebar_hidden":28},"peglin:status-effects:en","Status Effects","**Status effects** in Peglin are stacking keyword conditions — *buffs* that strengthen your shots and *debuffs* that hamper enemies (or you). Most are applied by specific orbs and relics, then consumed or counted down over the course of a battle, making them the connective tissue between your deck and your relic build.\n\nBuffs like **Muscircle** (flat damage) and **Ballwark** (shield) reward stacking before you fire, while debuffs like **Spinfection** and **Bramble** turn enemies' own turns against them. The table below compares every status effect — its type and exactly what it does.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FStatus_Effects","meta",40,{"id":220,"slug":221,"locale":7,"scope":205,"entity_type":89,"title":222,"description":223,"hero_image":89,"source_url":224,"source_license":209,"group_key":217,"nav_order":225,"sidebar_hidden":28},"peglin:cruciball:en","cruciball","Cruciball","**Cruciball** is Peglin's ascension system: 20 stacking difficulty levels, each unlocked by beating the game on the level before it. Every level adds one permanent hazard on top of all the previous ones, so a Cruciball 20 run carries every modifier at once.\n\n## How the levels stack\nThe early levels nibble at your economy and board — **Lv. 1** starts you with a weakened **Pebball**, **Lv. 3** and **Lv. 5** strip a Crit Peg and a Refresh Peg from every board, and **Lv. 8** cuts your starting gold to zero. The middle levels turn up enemy pressure: **Lv. 6** and **Lv. 10** inflate enemy and boss health, **Lv. 7** and **Lv. 13** gut your post-battle and post-boss healing, and **Lv. 15** hands enemies a bonus turn every time you reload.\n\nThe back half is about surviving on thin margins — **Lv. 14** starts you with 15% less Max HP, **Lv. 11** and **Lv. 16** saddle you with a useless **Terriball** and **Horriball**, **Lv. 18** inflates Haglin's shop prices, and **Lv. 20** makes every boss uniquely nastier. Clearing Cruciball 20 with each class is the game's true completion goal.\n\n## Approach\nLean on **scaling** orbs and relics that snowball past the inflated health pools, prioritise healing and Ballwark to absorb the extra enemy turns, and treat the dead-weight **Terriball**\u002F**Horriball** as orbs to discard at the first shop.\n","https:\u002F\u002Fpeglin.wiki.gg\u002Fwiki\u002FCruciball",45,true,[21,43,61],119,[230],{"query":231,"search_volume":232,"mapped_target":233,"sidebar_label":89,"resolved_title":64},"Peglin wiki",260,"\u002Fpeglin\u002Fguides\u002Fwiki",{"items":235},[236,237,238,239,240,241,242],{"id":81,"game_slug":4,"type_slug":82,"name_default":83,"schema":84,"list_url_pattern":85,"detail_url_pattern":86,"detail_template":87,"schema_version":15,"presentation":88,"consolidated_into":89},{"id":91,"game_slug":4,"type_slug":92,"name_default":93,"schema":94,"list_url_pattern":95,"detail_url_pattern":96,"detail_template":89,"schema_version":15,"presentation":97,"consolidated_into":89},{"id":99,"game_slug":4,"type_slug":100,"name_default":101,"schema":102,"list_url_pattern":103,"detail_url_pattern":104,"detail_template":89,"schema_version":15,"presentation":97,"consolidated_into":89},{"id":106,"game_slug":4,"type_slug":107,"name_default":108,"schema":109,"list_url_pattern":110,"detail_url_pattern":111,"detail_template":89,"schema_version":15,"presentation":112,"consolidated_into":113},{"id":115,"game_slug":4,"type_slug":116,"name_default":117,"schema":118,"list_url_pattern":119,"detail_url_pattern":120,"detail_template":89,"schema_version":15,"presentation":97,"consolidated_into":89},{"id":122,"game_slug":4,"type_slug":123,"name_default":124,"schema":125,"list_url_pattern":126,"detail_url_pattern":127,"detail_template":89,"schema_version":15,"presentation":97,"consolidated_into":89},{"id":129,"game_slug":4,"type_slug":130,"name_default":131,"schema":132,"list_url_pattern":133,"detail_url_pattern":134,"detail_template":89,"schema_version":15,"presentation":112,"consolidated_into":135}]