Big electric pole

Overview


The pole's 4×4 coverage means it supplies electric power to devices located within that square area. The 32-tile wire reach determines how far it can directly connect to another pole or a power source with electric wires, enabling long-distance links without placing many intermediate poles. This combination of coverage and reach makes the big electric pole useful for bridging gaps between power networks, linking distant outposts, and extending coverage from centralized power generation.
Big electric pole connects to the electric network and transmits power to all devices within its 4×4 tile coverage area.
- The electrical wire reach of 32 tiles allows big electric poles to form sparse chains across large distances, reducing the number of poles required for long runs.
- When compact coverage is required, use small or medium electric pole; when maximizing coverage while minimizing pole count or covering complex factory layouts is needed, consider big electric pole.
- For dense urbanized factory centers where coverage must overlap many machines in a small area, consider using a substation instead of poles, as substations provide larger continuous coverage without wire connections.
- Big electric poles are functionally part of the broader electric system and interoperate with other pole types and substations to form a complete power distribution network.
Related in-game entities include small electric pole, medium electric pole, and substation, which offer different trade-offs in footprint, reach, and coverage. Use big electric poles to efficiently span long distances between networks while maintaining modest coverage over local devices.