Version 2.0.73 released as stable
2026-01-23
en 版を表示中
# **Gui** - Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. # **Bugfixes** - Fixed rocket silo could launch satellites even w
Gui
- Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
- Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. (https://forums.factorio.com/131495)
- Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. (https://forums.factorio.com/131520)
- Fixed a crash when reading LuaPlayer::blueprints in a simulation.
- Fixed a crash related to give-item modifier not rejecting count of 0. (https://forums.factorio.com/131713)
- Fixed that the default config.ini file would not be written on first startup. (https://forums.factorio.com/131694)
- Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. (https://forums.factorio.com/127927)
- Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. (https://forums.factorio.com/131816)
- Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. (https://forums.factorio.com/131811)
- Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. (https://forums.factorio.com/131795)
- Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. (https://forums.factorio.com/131831)
- Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. (https://forums.factorio.com/131274)
- Fixed inserter control behavior not updating stack size when selecting different signal. (https://forums.factorio.com/131843)
- Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. (https://forums.factorio.com/131872)
- Fixed a crash when ammo spoils in cars or spider vehicles. (https://forums.factorio.com/131885)
- Fixed a crash when mods would create surfaces during built events on space platforms. (https://forums.factorio.com/131858)
- Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. (https://forums.factorio.com/131958)
- Fixed a crash when migrations remove a lighting attractor. (https://forums.factorio.com/131884)
- Fixed a crash when mods error during ghost revival. (https://forums.factorio.com/132072)
- Fixed transparent tile sprites on aquilo.
- Added missing Lua defines for cargo landing pad logistic points. (https://forums.factorio.com/131341)
Scripting
- Added LuaEntity::send_to_orbit_automatically read/write.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.