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Patch Notes V0.10.29.28154

2024-02-01

## - Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity. - Added [SR Plasma Turret]. It is a plasma tur

  • Added [Pile Sorter] and related upgrades. Upgraded "Stapel-Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
  • Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
  • Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
  • Added Entdecker\r\nIkarus Energieschild Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
  • Added Entdecker\r\nIkarus Throw skill. Entdecker\r\nIkarus can manually throw items like [Combustible Unit], [Jamming Capsule] and in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
  • In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
  • Added upgrade level 7 for "Inventarkapazität," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for Entdecker\r\nIkarus.
  • Added interaction with Dark Fog Relay Stations in Starmap (V).
  • Added [System Broadcast Volume] setting in Audio Settings.

  • No longer display upgrades for [Sorter Mk.III] and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values).
  • Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed).
  • Added tips about "Output per Base" in the Dark Fog drop rate information panel.
  • Entdecker\r\nIkarus can now set weapons to "auto fire" and/or "manual fire."
  • Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints.
  • Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or Schlachtfeldanalyse-Basis). Repairing attacked buildings is more stable and reliable.
  • Optimized prebuild model of Fließbänder and it optimized performance overhead of rendering massive Fließbänder prebuild.
  • After picking up items, the Schlachtfeldanalyse-Basis will prioritize placing them into slots with the same item.
  • The red slots of the Schlachtfeldanalyse-Basis (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either.
  • A non-copied built Schlachtfeldanalyse-Basis will default to 10 blue slots at the bottom.

  • Now, [Core Element] will only drop after [Antimatter Fuel Rod] is unlocked.
  • Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack.
  • Entdecker\r\nIkarus space shield radius multiplier: 5x->10x. The Energieschild Burst damage in space is related to its radius.
  • Ammo amount of [Plasma Capsule] and [Antimatter Capsule] sprayed by Proliferator Mk. III will be rounded off to 13.
  • Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes.
  • Blast radius of Geschosssatz: 13m -> 11m; blast radius of Kristallgeschosssatz: 13m -> 15m.

  • Fixed a bug where the [Battlefield Analysis Base] on a planet might fail to recall combat drones when the number of buildings exceeded 32767.
  • Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed).
  • Fixed a bug where an attacking Dark Fog Planetenbasis on non-local planets had a higher aggression.
  • Fixed a bug where the last grid connection of a conveyor belt would become excessively long when pulled far.
  • Fixed a bug where the prompt panel after a Space Hive assault might get stuck without ending.
  • Fixed an issue where missile turrets might lag under certain conditions.
  • Fixed a bug where ETA calculation for navigating to a Seed was incorrect.
  • Fixed a bug where right-clicking to extract liquid from a Lagerbehälter automatically returned two items to the backpack.
  • Fixed a bug where the space navigation did not display the hive's name.