Patch Notes V0.10.29.28154
2024-02-01
## - Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity. - Added [SR Plasma Turret]. It is a plasma tur
- Added [Pile Sorter] and related upgrades. Upgraded "Stapel-Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
- Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
- Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
- Added
Entdecker\r\nIkarus Energieschild Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill. - Added
Entdecker\r\nIkarus Throw skill.
Entdecker\r\nIkarus can manually throw items like [Combustible Unit], [Jamming Capsule] and in [Combat Interface], deal damage to enemies or reduce enemies' movement speed. - In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
- Added upgrade level 7 for "Inventarkapazität," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for
Entdecker\r\nIkarus. - Added interaction with Dark Fog Relay Stations in Starmap (V).
- Added [System Broadcast Volume] setting in Audio Settings.
- No longer display upgrades for [Sorter Mk.III] and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values).
- Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed).
- Added tips about "Output per Base" in the Dark Fog drop rate information panel.
Entdecker\r\nIkarus can now set weapons to "auto fire" and/or "manual fire."- Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints.
- Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or
Schlachtfeldanalyse-Basis). Repairing attacked buildings is more stable and reliable.
- Optimized prebuild model of Fließbänder and it optimized performance overhead of rendering massive Fließbänder prebuild.
- After picking up items, the
Schlachtfeldanalyse-Basis will prioritize placing them into slots with the same item.
- The red slots of the
Schlachtfeldanalyse-Basis (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either.
- A non-copied built
Schlachtfeldanalyse-Basis will default to 10 blue slots at the bottom.
- Now, [Core Element] will only drop after [Antimatter Fuel Rod] is unlocked.
- Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack.
Entdecker\r\nIkarus space shield radius multiplier: 5x->10x. The Energieschild Burst damage in space is related to its radius.- Ammo amount of [Plasma Capsule] and [Antimatter Capsule] sprayed by Proliferator Mk. III will be rounded off to 13.
- Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes.
- Blast radius of
Geschosssatz: 13m -> 11m; blast radius of
Kristallgeschosssatz: 13m -> 15m.
- Fixed a bug where the [Battlefield Analysis Base] on a planet might fail to recall combat drones when the number of buildings exceeded 32767.
- Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed).
- Fixed a bug where an attacking Dark Fog Planetenbasis on non-local planets had a higher aggression.
- Fixed a bug where the last grid connection of a conveyor belt would become excessively long when pulled far.
- Fixed a bug where the prompt panel after a Space Hive assault might get stuck without ending.
- Fixed an issue where missile turrets might lag under certain conditions.
- Fixed a bug where ETA calculation for navigating to a Seed was incorrect.
- Fixed a bug where right-clicking to extract liquid from a
Lagerbehälter automatically returned two items to the backpack.
- Fixed a bug where the space navigation did not display the hive's name.