Bandage
CategoryHealth & Medical

A basic bandage that will stop one instance of bleeding. Does NOT restore health.
Overview
Bandage is a basic consumable item used to stop bleeding. Its sole mechanical effect is to halt a single instance of bleeding; it does not restore any health or hit points. The item functions as a bleeding countermeasure rather than a healing item.
Practical notes and interactions:
- Effect: stops one active bleeding instance. Once that bleeding instance is stopped, the Bandage is expended.
- Does not heal: Bandage will not recover health, vitality, or hit points under any circumstance.
- Role: intended to prevent ongoing damage caused by bleeding rather than to replenish lost health. Use it to remove bleed status before applying separate healing items or abilities.
- Stacking and repeats: each Bandage addresses a single occurrence of bleeding. Multiple or recurring bleed effects require additional Bandages or alternative remedies.
- Timing: apply a Bandage while bleeding to immediately stop that bleeding instance; it does not provide delayed or passive regeneration.
Bandage is the baseline anti-bleed option and should be considered part of standard damage-control supplies. For health restoration or more comprehensive treatment, combine Bandage use with healing items or medical abilities that explicitly restore health.
Official description
A basic bandage that will stop one instance of bleeding. Does NOT restore health.
Other entities of this type
Health & Medical