Mystagogue Glove

A weighty Gatekeeper's gauntlet that allows the wielder to hurl nacreous fire from their left hand.
Overview
The Mystagogue Glove is an off-hand armament that lets the player fire a slow-moving plasma fireball using Alt Fire. It has noticeable projectile drop, so it works best at short to medium range rather than as a precise long-distance weapon.
On impact with a surface or enemy, the projectile deals damage and ignites whatever it hits, then leaves a patch of plasma fire behind for about 5 seconds. That lingering fire deals 40 plasma damage per second and will burn anything that enters it, including the player. The patch can also damage or destroy nearby objects such as deployables. Each shot costs 5 laser charge, and the glove has a total capacity of 100. Like other off-hand armaments, it can only be used with specific one-handed weapons, or while no weapon is held in the main hand.
Because the projectile is slow and arcing, the Mystagogue Glove rewards aimed shots into chokepoints, doorways, and clustered enemies where the lingering fire can keep dealing damage after the initial hit. It is especially useful for area denial, since enemies that push through the flames will continue taking damage and can spread the burn further.
Official description
A weighty Gatekeeper's gauntlet that allows the wielder to hurl nacreous fire from their left hand.
Other entities of this type
- A.E.G.I.S. Chestplate
- A.E.G.I.S. Greaves
- A.E.G.I.S. Helmet
- A.E.G.I.S. Pauldrons
- A.T.O.M.S. Chestplate
- A.T.O.M.S. Greaves
- A.T.O.M.S. Helmet
- A.T.O.M.S. Pauldrons
- Accursed Hood
- Alpha Helmet
- Alpine Pack
- Anteplate Gauntlets
- Anteplate Helm
- Anteplate Plackart
- Anteplate Sabatons
- Baseball Cap
- Basic Backpack
- Beanie
- Beekeeper Suit
- Behemoth Helmet
- Bindings of Malediction
- Bio-Fusion Imitator
- Bio-Metric Armwraps
- Bio-Mimic Armwraps
- Bionic Legs
- Blacksmithing Apron
- Blacksmithing Gloves
- Bonnet
- Breacher Helmet
- Breastplate of Hex
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