Spidertron remote

Overview
The spidertron remote can be used to remotely control a spidertron. It can be created with or by pressing the respective button on the shortcut bar after unlocking the spidertron research.
First, the remote needs to be connected to spidertrons. This is done by, when holding a remote, holding and dragging over one or more spidertrons.
Once a group of spidertrons is selected with a remote, clicking with the remote in the world or map view will prompt the connected spidertron(s) to move to the selected location. They will move to that location in a straight line from their current position, not attempting to pathfind around obstacles.
A sequence of move commands can be queued by using with the remote in the world or map view. Queuing move commands allows creating complex paths for the spidertron. The queued goal positions and their connections are drawn in the spidertron's color both in the map view and in the world. Alternatively, with the remote can be used to command the spidertron(s) to follow a specific entity, such as a player or another vehicle.
Once connected to spidertrons, the remote can be placed in the quickbar for easy access. Remotes placed here will remember its connected spidertron(s) and will remain in the quickbar even if the player dies.
If playing in Space Age, a remote placed in the quickbar will remember its connected spidertron(s) even if the player is on another planet. It will also remember which planet those spidertrons are on. The remote'
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- Arithmetic combinator
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- Green wire
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- Passive provider chest
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- Power switch
- Programmable speaker
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- Rocket launcher
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- Satellite
- Selector combinator
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