Status Effects
Status effects in ELDEN RING NIGHTREIGN are accumulating conditions that trigger a powerful payload once their buildup meter fills. They apply to both the player and enemies, making them a core offensive tool against high-HP bosses as well as a survival concern when inflicted on you.
Each effect builds up from repeated hits or environmental exposure, and most can be removed or prevented with a matching Bolus consumable. The table below compares every status effect — how it triggers, what it does, and the item that cures it.
Status Effects
出血
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills (varies by enemy)
- Cured by
- stanching boluses
Effect summary
當出血累積量表填滿時,會造成一次大量爆發傷害,傷害量相當於目標最大 HP 的一定比例。是對付高 HP 目標時最可靠的傷害手段之一。
Death Blight
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills (instant death on cap)
- Cured by
- rejuvenating boluses
Effect summary
死亡累積量表填滿時,目標會無視剩餘 HP 立即死亡。僅由特定夜王與某些武器造成。一發現就立刻解除,否則就等著滅團。
凍傷
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills (varies by enemy)
- Cured by
- thawfrost boluses
Effect summary
當凍傷累積量表填滿時,造成傷害,並在短時間內提高來自所有來源的所受傷害。對高生命值且階段較長的頭目特別有效。
Madness
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills (most effective on humanoids)
- Cured by
- clarifying boluses
Effect summary
當發狂累積量表填滿時,會一次性造成大量 HP 與 FP 傷害。部分敵人免疫。對人型頭目以及依賴 FP 招式的 Nightlords 有效。
毒
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills
- Cured by
- neutralizing boluses
Effect summary
一旦中毒量表累積滿,就會施加中等程度的持續傷害。對大多數頭目都相當可靠。劇毒是更強的變體,與特定武器和道具相關。
Scarlet Rot
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills
- Cured by
- preserving boluses
Effect summary
累積量表一旦填滿,就會施加沉重的持續傷害跳動,在一段較長時間內持續削減 HP。若反覆施加,會成為遊戲中最嚴苛的持續傷害效果。
催眠
減益- Applies to
- both
- Trigger threshold
- Buildup meter fills
- Cured by
- stimulating boluses
Effect summary
當睡眠量表累積滿時,目標會短暫暈眩數秒。對睡眠中的目標發動的下一次攻擊會造成致命一擊傷害。適合用來創造爆發輸出時機。