Skip to main content

Pumpjack

CategoryMining
pumpjack
Category
Mining
Footprint
3×3
Power consumption (kW)
90
Pollution / min
10
Module slots
2
Prototype type
mining-drill
Internal name
pumpjack
Planet
nauvis

Overview

The pumpjack is a fluid-extraction building whose output can still be improved even after a resource field has depleted to its minimum yield of 20%. Because of this, speed modules remain useful on low-yield fields and are a strong way to raise the building’s output instead of replacing it.

With two speed module 3s installed directly in the pumpjack, the output doubles from 2 to 4 fluid per second on a depleted field. With two legendary speed module 3s, the output rises by a factor of 3.5, from 2 to 7 fluid per second. This makes module choice especially important when a field is nearly exhausted.

The modified output can be calculated with the following formula:

Output of unmodified pumpjack × (1 + number of modules in pumpjack × average module bonus + transmission strength × number of modules in each beacon × average module bonus)

For a pumpjack on a depleted resource field with two level 3 speed modules and four beacons, each containing two level 3 speed modules, the calculation is:

2 × (1 + 2 × 0.5 + √4 × 1.5 × 2 × 0.5) = 10 fluid per second

If the setup is assumed to always use two speed 3 modules in the pumpjack and in the beacons, the expression for four beacons can be shortened to:

2 × (2 + √4 × 1.5) = 10 fluid per second

  • Speed modules remain effective on depleted fields, so they are a practical upgrade even when the resource patch is at its minimum yield.
  • Beacon support scales strongly with the pumpjack, and the example shows that beaconed speed modules can raise output far beyond the base value.
  • The formula depends on the average bonus of the modules used, so higher-tier and legendary modules have a much larger effect than standard ones.
No related recipes

Other entities of this type

Last updated: