Stator

Overview
Stator is a crafting material used in multiple advanced recipes and can be exported to corporations. It is produced in the Fabricator and serves as a component for several higher-tier items including Accumulator, Electronics, and Turbine.
Stator is unlocked in the Recipe Station under the Fabricator category. The unlock cost requires 1 Stator Blueprint, 300 Titanium Housing, 300 Wolfram Wire, and 600 Data Points. Once unlocked, the Stator recipe is available for regular production.
The Stator recipe produces one Stator from 2 Titanium Housing and 1 Wolfram Wire in the Fabricator. The production duration is 3 seconds per Stator. Stators are consumed by multiple crafting recipes:
- Accumulator: requires 1 Stator, 2 Electronics, and 2 Battery; produced in the Assembler in 6 seconds to yield 1 Accumulator.
- Electronics: requires 1 Stator, 2 Synthetic Silicon, and 1 Inductor; produced in the Furnace in 5 seconds to yield 1 Electronics.
- Turbine: requires 1 Stator, 2 Rotor, 1 Impeller, and 2 Sulphuric Acid; produced in the Mega Press in 6 seconds to yield 1 Turbine.
Stator can be exported to the corporation Clever Robotics. Exporting Stator to Clever Robotics requires corporation level 6 and yields a value of 50. The export rewards include a Zipline Pole.
Practical notes for use and production:
- Batch production in the Fabricator is efficient because each Stator takes only 3 seconds, so continuous Fabricator uptime minimizes bottlenecks for downstream recipes.
- Keep inventory of Titanium Housing and Wolfram Wire steady to avoid interruptions in Stator supply, since multiple mid- and late-game components depend on Stators.
- Prioritize unlocking Stator early if you plan to craft Electronics, Accumulators, or Turbines frequently, because the unlock requires substantial material and Data Points.
- Exporting Stator to Clever Robotics provides a consistent value return and can be used as part of corporation supply chains once level 6 access is reached.