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Build 156 (Beta)

2026-03-23

- Fixed schematics having a blank thumbnail when uploaded to Steam Workshop - Fixed wait time not saving in processors - Fixed many various data patcher bugs - Fixed a server memory usage exploit - Fi

  • Fixed schematics having a blank thumbnail when uploaded to Steam Workshop
  • Fixed wait time not saving in processors
  • Fixed many various data patcher bugs
  • Fixed a server memory usage exploit
  • Fixed Japanese font not displaying correctly
  • Fixed many languages (e.g. Chinese) not being displayed in monospace font
  • Optimized build plan rendering
  • Updated a large amount of Serpulo sector submissions
  • Enabled animated shields and planet atmosphere on Android by default
  • Made boosting a stance instead of a command
  • Improved filtering options for map UI
  • Added a "hold position" stance for repair/rebuild units
  • Added a new 3x3 canvas block
  • Added a 'ping location' key (Default: P)
  • Added canvas image import/export options
  • Added sync of other player's build queues
  • Added a unit factory activation delay rule, enabled by default in the Serpulo campaign
  • Added a variant of labels for plugins that use an ID, to prevent flickering
  • Added Littoral Shipyard sector
  • Added an additional basic gameplay tutorial to Frozen Forest

Hotfix 156.1:

  • Fixed some minor transparency bugs with other player's build plans
  • Fixed maps not being sorted properly
  • Fixed world processors and related blocks being healed by menders
  • Locked Piratita behind Cratered Battlegrounds
  • Updated a few sector submissions
  • Minor optimizations to in-world schematic plan rendering

Hotfix 156.2:

  • Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes
  • Updated Littoral Shipyard sector submission
  • Fixed holding of payload pickup/drop key causing rate limit issues on servers
  • Fixed status effects not scaling correctly in UI
  • Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly