Moonlight Dancer

Overview
Moonlight Dancer is the fourth Incursion Boss and appears in the Moon Arena trial Incursion alongside Sunlight Champion. It can only be encountered in that event, and it can be spawned immediately after entering the arena. Before starting the fight, it is recommended to remove all interior walls, since open space makes it easier to move around the arena and react to its projectiles.
Moonlight Dancer is a slow-moving boss, but it pressures the player with a wide range of ranged attacks. Its most notable attack creates a large, long-lasting crescent moon projectile that moves slowly and follows the player for the duration of the fight. When that projectile expires, a new one is created, so the arena can remain crowded with persistent danger if the fight lasts long enough.
Another attack makes Moonlight Dancer invulnerable and applies Crushing Darkness to the player. This debuff deals extremely high damage and is capable of killing the player when the timer expires. During this phase, four shields spawn in the arena. The player must collect all four to reduce the incoming damage, with each shield granting a 25% reduction to Crushing Darkness damage. While this is happening, Moonlight Dancer teleports around the arena and floods the player with fast projectiles, making the phase one of the most dangerous parts of the encounter.
A few practical points help make the fight more manageable:
- Keep the arena as open as possible before summoning the boss.
- Move constantly to avoid the crescent moon projectile and the boss’s projectile volleys.
- Prioritize collecting all four shields immediately when Crushing Darkness begins.
- Strong defensive gear, maxed armor, and tough accessories improve survival during the invulnerability phase.
- A shield that reduces damage by 90% is especially effective for surviving the debuff’s final burst.
Visually, Moonlight Dancer appears as a floating humanoid figure wearing robes and a cape, with a crescent moon mask.
References to this (1)
Other entities of this type
- Aged Champion
- Alchemist
- Ancestor Knight
- Ancestor Mage
- Ancient Armored Skeleton
- Ancient Skeleton
- Ancient Skeleton Mage
- Ancient Skeleton Thrower
- Ancient Vulture
- Ancient Vulture Egg
- Angler
- Animal Keeper
- Animated Bow
- Arcanic Pylon
- Arena Entrance Portal
- Ascended Bat
- Ascended Beam
- Ascended Gauntlet
- Ascended Golem
- Ascended Wizard
- Baby Crawling Zombie
- Baby Dryad
- Baby Skeleton
- Baby Skeleton Mage
... +245 (see sidebar for full list)