Slayer

A wild berserker dealing devastating melee damage through rage.
Overview
Slayer is a hero in TBH: Task Bar Hero, a playable character type used in the game’s combat and progression systems. As a hero, it belongs to the core roster of units that players can use, standing apart from items, buildings, recipes, and other entity categories. It serves as one of the game’s main controllable characters within the TBH system.
Official description
A wild berserker dealing devastating melee damage through rage.
Class Skills 6
- Axe Spin
Axe Spin is a skill that lets the user whirl an axe in a spinning attack, striking nearby enemies with a sweeping melee hit. It is a close-range combat ability built around area damage and pressure in direct fights.
- Bloodlust
Bloodlust is a combat skill in TBH: Task Bar Hero that belongs to the game’s skill system. It is associated with aggressive fighting and serves as part of the player’s combat progression, helping define a more offense-focused play style.
- Commander’s Cry
Commander’s Cry is a combat skill in TBH: Task Bar Hero. It represents a commander’s rallying shout and is used as part of a character’s active ability set in battle.
- Crushing Blow
Crushing Blow is a combat skill that delivers a heavy удар, focused on breaking through enemies with a powerful strike. It is used as a direct offensive ability in battle and serves as a strong single-hit attack.
- Ground Slam
Ground Slam is a combat skill that lets the user strike the ground with force, making it a close-range offensive ability. It is used to engage enemies at short distance and to apply pressure in direct combat, fitting into the game’s skill-based battle system as a heavy, physical attack. Its focus is on immediate impact around the user rather than ranged or support effects.
- Slam Jump
Slam Jump is a skill that combines a slam with a jump to give the player a mobility option for quick repositioning and vertical movement. It functions as a movement-focused technique rather than a direct combat tool, supporting traversal and recovery in active play.