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v8 Build 158

2026-05-23

- Fixed save corruption caused by large build queues - Fixed use of `@queries` world logic variable causing save corruption - Fixed message block content limits being inconsistently enforced (now alwa

  • Fixed save corruption caused by large build queues
  • Fixed use of @queries world logic variable causing save corruption
  • Fixed message block content limits being inconsistently enforced (now always 400)
  • Fixed patched message blocks causing network issues; the length limit is non-patchable
  • Fixed some sync issues with payload control
  • Fixed Quell bullet not tracking cursor correctly
  • Fixed liquids under walls counting towards sector resources
  • Fixed containers dropped adjacent to cores clearing their items
  • Fixed several issues relating to data patch map softlocks
  • Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
  • Fixed a launch pad item import exploit
  • Fixed naval/flying units sometimes circling patrol points forever
  • Increased max map size to 800x800
  • Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
  • Improved performance of block removal/team change events (reduces campaign core destruction lag)
  • Improved performance of logic block link changes (fixes some lag machines)
  • Added more stats of Catapulta Eletromagnética to database
  • Added shield bar to HUD when controlling a unit with shields
  • Added schematic descriptions to schematic info dialog
  • Added 'fill under liquids' bucket tool mode
  • Added option to filter maps by planet
  • Added option to clear saves/research by planet
  • Made Dano display different missiles in itself depending on ammo type used
  • Many various Serpulo/Erekir rebalancing changes

Hotfix 158.1:

  • Fixed vault-related save reload item duplication bug
  • Fixed occasional crash caused by logic-controlled landing pads
  • Fixed health never being visible when controlling shielded payload units (e.g. Oct)
  • Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol
  • Fixed certain status effects not being displayed