Settings Guide: Logistics, Vessels, Monitors
Settings control game-wide and building-specific options that affect logistics, diagnostics, resource visibility, and gameplay behavior. Proper configuration streamlines interplanetary trade, monitoring, production tuning, and performance testing.
Logistics station slots: Demand / Storage / Supply
Every resource slot in both Planetary Logistics Stations and Interstellar Logistics Stations can be set to one of three modes:
- Demand — the station will receive the resource from the logistics network.
- Supply — the station will provide the resource to the logistics network (or supply inbound craft).
- Storage — the slot is removed from automatic network send/receive; items can still be placed or removed manually or by belts.
Each of the Demand and Supply modes has two scopes:
- Local (planetary) — serviced by logistics drones on the same planet.
- Remote (interstellar) — serviced by logistics vessels between planets/systems.
Example: to move Titanium Ingots from Planet A to Planet B, the supplier must have Remote Supply enabled and the destination must have Remote Demand or Remote Storage enabled.
Manual add/remove: hold right-click on a slot icon to manually add or remove items from a station.
Point-to-Point Transports
Point-to-Point Transports allow you to force a higher priority route between two named Interstellar Logistics Stations (ILS). Both stations must be named before adding a point-to-point transport. Adding a transport on one ILS will also create the corresponding transport entry on the remote ILS. If multiple ILS share the same name, adding will add all matching ILS at that time; later renaming/new stations with the same name are not dynamically added.
Transports can be removed; deleting a transport removes the link on both participating stations.
Vessel warp and range settings
- Warpers required (checkbox) — when enabled, a Logistics Vessel will only depart for cargo beyond the configured warp threshold if the origin station has two Space Warpers placed in its warper slots (the second is consumed for the return).
- Warp distance (slider) — sets the distance threshold beyond which vessels may/need to use Space Warpers. Available values include: 0.5, 1, 1.5, 2, 2.5, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 20, 60 AU.
- Vessel transport range (slider) — sets the maximum interstellar travel distance for logistics vessels. Range options span 1 ly up to 60 ly (steps of 1 ly up to 20 ly, then 2 ly until 60 ly) and also include an infinite (∞) option.
Outgoing integration / Output stack settings
When you research the Logistics Station Integrated Logistics upgrade, new options unlock for stack output:
- Outgoing integration count / Output Cargo Stack Count (slider) — controls how many items are unloaded to belts at once (1 to current tech limit).
- Up to tech limit / Use Tech Limit (checkbox) — when checked, the slider is locked and stations/advanced mining machines will unload in stacks equal to the current maximum allowed by the upgrade. When unchecked, you may set a custom stack count between 1 and the tech limit.
These settings apply to Logistics Stations and Advanced Mining Machines' belt outputs.
Charging and power-related settings on stations
- Max. Charging Power (slider) — sets the maximum charge power the Station/Distributor will use. Real-time charging equals Max charge power multiplied by the percentage of the station’s real-time electricity deficiency. Value range: 30 MW to 300 MW in steps of 3 MW.
Note: enabling warp usage consumes a significant amount of power.
Traffic Monitor: flow, conditions, colors, alerts
Traffic Monitors let you measure and alert on item throughput on belts.
Monitor settings:
- Cycle — averaging period for measured throughput. Can be set from 1.00 s to 60.00 s in 0.25 s increments. Default: 6.00 s.
- Target flow — desired throughput compared to which the monitor evaluates the real flow. Measured in items per minute; can be set from 0 to 7200 items/min (click the value to type directly).
- Condition — logical operator used to compare observed flow to target flow. Operators: equals (=), not equals (≠), greater than or equal (≥), greater than (>), less than or equal (≤), less than (<). If the operator is true, status is Pass; otherwise Fail. If less than one cycle has elapsed since build or cycle change, status is Waiting.
- Item Filter — restricts which item type the monitor measures.
- Pass/Fail Color — choose display colors for Pass and Fail states.
Alert settings:
- Two alert channels: Global Alert (icon displayed at the top of the screen) and Speaker Alert (plays a sound).
- Alert trigger options:
- None — no alert.
- Fail — triggers when monitor status is Fail.
- Pass — triggers when monitor status is Pass.
- Pass cargo — triggers when status is Pass and at least one filtered item passed during the last cycle.
- No cargo — triggers when no items passed in the last cycle.
- Fail and pass cargo — triggers when status is Fail and at least one filtered item passed during the last cycle.
- Fail and no cargo — triggers when status is Fail and no items passed during the last cycle.
- After enabling a Global Alert, you may select the icon that appears.
Sandbox mode extra:
- In Sandbox mode Traffic Monitors expose a Generate/Consume Item option. When enabled:
- Generate Item — creates the filtered item at the monitor at the same rate as the Target Flow.
- Consume Item — deletes filtered items passing under the monitor at the same rate as the Target Flow.
Gathering speed (Advanced Mining Machine)
- Gathering speed slider lets you increase mining speed from 100% (default) up to 300% in 10% increments.
- Power consumption scales as the square of the speed multiplier. For example, doubling speed (200%) multiplies power draw by 4.
- The gathering speed multiplier stacks multiplicatively with the Veins Utilization upgrade.
Vein restore / Vein bury (environment modification)
Environment modification mode toggles whether veins and crude oil seeps are temporarily hidden or restored:
- Restore — veins remain visible/available when you place base structures over them (default).
- Bury — placing the base will temporarily hide/bury veins. Use this to clear space; buried veins can be restored later by switching to Restore and clicking the buried spot. This does not change vein reserves.
UI warnings and icon visibility
Building warning icons appear on buildings and the top UI when problems exist (power shortages, recipe unset, production stopped, out of ammo/fuel, shield statuses, etc.). Building warning icons can be disabled individually via Esc > Settings > Gameplay > Building warning icon or by toggling Building warning in the detailed display.
Performance tests and diagnostics
A Performance Test or Diagnostics panel shows CPU/GPU load, save-data size and save-time impact, and per-system load breakdown. GPU real-time measurements are disabled by default; enabling them adds measurement overhead.
Other notes
Wind Turbine power output is multiplied by a planet-specific wind energy ratio (planet type dependent).- Some settings are unlocked only via research or DLC upgrades (e.g., integrated logistics features).
- Many sliders and options accept discrete steps; use precise values where needed (e.g., warp distance presets and charging power step size).