Tank

Overview
The tank is a heavily armed, heavily armored combat vehicle that serves as the player’s main late-game ground assault platform. It combines a large health pool with the cannon’s very high damage, making it especially effective for breaking enemy defenses and for fighting worms, whose strong projectiles are less threatening against a vehicle with so much durability.
Unlike the 

The tank has an equipment grid, so its mobility can be improved with exoskeletons, and its combat performance can be augmented with equipment such as personal laser defense. Its performance and handling also improve when it burns better fuel: solid fuel, rocket fuel, and nuclear fuel all grant stronger speed and acceleration bonuses than wood or coal. In practice, three exoskeletons are enough to let the tank outrun a 

If the player is driving the tank, the player cannot use any weapons equipped on the character, but inventory items remain available. This allows the use of capsules and combat robots from inside the vehicle, and the player’s construction robots can still be deployed through a personal roboport to repair the tank with repair packs. If both the player and the tank have personal laser defenses equipped, both can fire at the same time. After researching logistic system, the tank can also make logistic requests like a player.
- The tank’s cannon is a line-damaging weapon, and its shells can pierce targets; if a shell kills what it hits, it can continue onward.
- Standard cannon shells are best for concentrated single-target damage, while explosive cannon shells are better against grouped enemies.
- Uranium variants of both shell types deal even more damage.
- The tank’s flamethrower is a powerful short-range weapon, but unlike the hand-held flamethrower and flamethrower turret, it does not set entities on fire.
- In reverse, the tank reaches about 70.6% of its forward top speed.