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Car

CategoryFinal products
car
Category
Final products
Stack size
1
Rocket capacity
1
Prototype type
item-with-entity-data
Internal name
car
Planet
nauvis

Overview

The car is a player-usable drivable vehicle that provides fast personal transportation across the map. It is fueled by burnable fuel items and its acceleration and top speed vary with the fuel type and ground surface. The car cannot be remote-controlled and it does not provide an equipment grid for modular equipment, distinguishing it from the tank and spidertron.

Acceleration increases with more powerful fuels: solid fuel raises acceleration by 20%, rocket fuel by 80%, and nuclear fuel by 150% compared to basic fuels. The surface beneath the car affects rolling resistance and thus top speed: stone brick lowers resistance, while concrete and refined concrete reduce it even further. Examples of top forward speeds (km/h) for different fuels on common surfaces include: on grass with wood or coal about 92.9 km/h, with solid fuel about 101.8 km/h, with rocket fuel about 124.7 km/h, and with nuclear fuel about 146.9 km/h. On concrete or refined concrete the corresponding top speeds are about 131.6 km/h with wood/coal, 144.1 km/h with solid fuel, 176.5 km/h with rocket fuel, and 208.1 km/h with nuclear fuel. Top speeds on other tiles scale similarly; shallow water and stone path values lie between these extremes. Reverse top speed is approximately 70.7% of the forward top speed.

Vehicle controls respond to input such that applying acceleration in the direction opposite the car’s current velocity acts as a brake; after braking with opposing acceleration, holding the acceleration control no longer has any effect until braking ceases. Braking distance increases at higher speeds. When using a controller, the left joystick can operate in one of two modes: in relative vehicle driving mode (the default), pushing the stick toward a screen direction causes the car to steer and accelerate toward that side of the screen; in absolute vehicle driving mode, the stick’s up/down axis controls accelerate/brake and the left/right axis controls turning. Standard actions related to cars include entering and exiting the vehicle, accelerating forward and backward, and steering left and right.

  • Fuel choice directly affects both acceleration and maximum speed; use higher-energy fuels for quicker travel and faster top speed.
  • Drive on concrete or refined concrete to maximize top speed; stone brick is a cheaper improvement over dirt or grass.
  • Apply opposite acceleration to brake; expect long stopping distances at high speeds.
  • Controller users can switch the left-stick behavior between relative and absolute modes depending on preferred steering style.
  • Cars are simple transport vehicles with no equipment slots and cannot be controlled remotely; for combat or modular builds use tanks or spidertrons.

Raw materials

ReferenceCount
Iron plate20
Pipe16
Steel plate13
Iron gear wheel8

Other entities of this type

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