Assembling machine 1

Overview

The machine has two dedicated input slots for the recipe ingredients and one output slot for the finished product. When the assembler contains the required ingredients for a recipe it begins crafting automatically; the finished item is placed in the output slot and can be removed by the player or by an inserter. The assembler’s recipe can be changed at any time via its recipe selection interface.
Key specifications and behavior:
- Crafting speed: 0.5
- Maximum ingredients per recipe: 2
- Energy consumption: 90 W (electric)
- Module slots: 0 (no module support)
- Interface elements: ingredient input slots, recipe selection, progress bar, output slot
- Can be fed and emptied by inserters for full automation
Practical notes:
Assembling machine 1 is inexpensive and suitable for automating early-game items with simple recipes. Use it to automate circuits, basic components, and intermediate parts that require at most two ingredients.
- Because it has no module slots, it cannot accept speed, productivity, or efficiency modules; upgrading to higher-tier assembling machines is necessary when module support or higher crafting speed is required.
- The assembler begins production as soon as all required ingredients are present in its input slots, so buffering intermediate items on transport belts or using inserters to maintain steady input supply keeps production continuous.
- It is possible for some items (including the assembling machine itself in some recipe configurations) to require more ingredient types than this machine supports; such recipes cannot be crafted in assembling machine 1 and require a higher-tier assembler.
- Use assembling machine 1 to conserve power and resources in the early game, and replace with assembling machine 2 or 3 as recipe complexity and throughput demands increase.