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Electronic circuit

CategoryIntermediate
electronic-circuit
Category
Intermediate
Stack size
200
Rocket capacity
2000
Prototype type
item
Internal name
electronic-circuit
Planet
nauvis

Overview

Electronic circuit is a basic intermediate item used extensively across many recipes in Factorio. It appears very early in the technology tree and serves as an input for a large number of machines and products, so it becomes one of the most demanded items in any factory. Its high consumption is driven both by the number of recipes that require it and by its role as a component for higher-tier circuits and modules.

Copper is the most common bottleneck when producing electronic circuits. The production chain involves copper cables and a metal component made from iron, and in raw plate terms the game’s production ratios mean roughly 1.5 units of copper are needed per 1 unit of iron for this chain. Because copper cable expands from copper plate at a 1:2 rate while circuit assembly consumes cables at a higher absolute ratio, cable output usually needs to be produced in greater volume than plates.

Practical notes on setup and throughput:

  • The typical small-scale bottleneck solution pairs assemblers so that three copper cable assemblers feed two electronic circuit assemblers. This 3-to-2 arrangement balances the differing throughput requirements and is commonly arranged in a triangle, wedge or linear formation.
  • Direct insertion from cable assemblers into circuit assemblers is the most frequent layout choice because it avoids belt congestion and reduces inserter traffic. When assembling in a line, a middle inserter often must split cable output between two circuit assemblers to keep them both supplied.
  • Electronic circuits are used by many early-game buildings (for example, inserters and labs). Short craft times for recipes that include circuits can create demand spikes; ensure buffer capacity or overproduction to absorb transient peaks.
  • Higher-tier production multiplies circuit consumption: advanced circuits, processing units, and nearly all module recipes consume many electronic circuits, so plan upstream production to scale with late-game needs rather than only early-game demand.

For factory design, prioritize steady copper-plate-to-cable throughput and reserve space to scale cable production separately from plate production. Use overflow belts or passive provider chests if you want to feed multiple production trains without complex inserter routing. Monitoring circuit consumption across assemblers and planners helps detect when spikes in demand (from inserter-heavy builds, science rushes, or module manufacturing) require adding more cable assemblers or duplicating the 3:2 production cell.

Electronic circuit remains one of the most central items to optimize for continuous, large-scale manufacturing because it is both widely used across the tech tree and a bottleneck for advanced electronic components.

Raw materials

ReferenceCount
Copper cable3
Iron plate1

Used in (51)

Other entities of this type

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