Low density structure

Overview

The Space Age expansion alters those requirements and production behaviour. In Space Age, each rocket part requires only 1 low density structure, so a complete rocket (50 parts) consumes 50 low density structures per launch. Space Age also introduces a research called low density structure productivity that grants a productivity bonus to any production of this item, increasing effective output from factories that craft low density structures.
- Plan production capacity around the chosen game mode: in the base game scale factories to meet very high demand (thousands per launch cycle); in Space Age the raw demand per launch drops dramatically.
- Research low density structure productivity (Space Age) to reduce the effective raw crafting cost by increasing produced output per craft run.
- When calculating long-term resource needs and logistics, include the 100 low density structures required for each satellite in addition to the rocket part requirements for launches.
Raw materials
| Reference | Count |
|---|---|
| Yumako | 6.46 |
| Jellynut | 1.25 |
Produced by
Made by (3)
Used in (13)
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... +4 (see sidebar for full list)


