Tank

Overview
Tank is a heavily armored combat vehicle built for direct assaults and frontline fighting. It has a large health pool, a powerful cannon, and enough durability to survive damage that would quickly destroy lighter vehicles. Unlike the car, it can drive through and destroy trees without taking damage, and even stationary contact with an entity can damage it, which also makes it effective as a weapon against enemies and structures.
Its main strength is sustained combat. The tank performs especially well against worms, since their high-damage projectiles are less dangerous to a vehicle with such a large health pool. The cannon is one of the few weapons that deals line damage, and its shells can pierce targets; standard cannon shells concentrate damage on single targets, while explosive cannon shells damage multiple enemies in an area. Uranium versions of both shell types deal even more damage. The tank also has a flamethrower weapon that consumes flamethrower ammo, though unlike the handheld flamethrower and flamethrower turret, the tank version does not set entities on fire.
The tank can be customized through its equipment grid. It accepts equipment such as personal laser defense, exoskeletons, and personal roboport equipment. Exoskeletons increase its top speed, and with enough of them the tank can become faster than a car on natural terrain. However, these speed bonuses do not improve acceleration or braking, so the tank still takes time to reach top speed and to stop. Because it is highly destructive, stacking many exoskeletons can make it hazardous near your own base.
The player can interact with the tank while inside it in several useful ways. The player cannot fire personal weapons directly from the tank, but can still use inventory items such as grenades, poison capsules, and combat robots. Construction robots deployed from a personal roboport can repair the tank with repair packs from the player’s inventory. If both the player and tank have personal laser defenses, both can operate at the same time. After researching logistic system, the tank can also make requests through the logistic network like a player.
Movement is slower and less responsive than the car’s, and terrain speed bonuses are reduced substantially. The tank can rotate in place, but its lower maneuverability makes it worse at dodging melee enemies, avoiding cliffs, and fighting enemies that are close enough to pressure it continuously. It is also slower in reverse, at about 70.6% of its forward top speed. Fuel matters as well: solid fuel, rocket fuel, and nuclear fuel improve top speed and acceleration compared to wood or coal, with nuclear fuel giving the strongest boost.
Top speed varies by terrain, ranging from about 50 km/h on sand to 87 km/h on concrete and refined concrete when fully fueled. Because the tank can plow through obstacles and survive prolonged combat, it is best used as a breakthrough vehicle: powerful when supported, dangerous in close terrain, and especially effective when its weapons, equipment grid, and repair support are all used together.
Raw materials
| Reference | Count |
|---|---|
| Copper cable | 100 |
| Steel plate | 82 |
| Pipe | 64 |
| Iron gear wheel | 47 |
| Yumako | 25.83 |
| Iron plate | 20 |
| Jellynut | 5 |
Produced by
Made by (1)
References to this (1)
Other entities of this type
- Accumulator
- Agricultural tower
- Artificial jellynut soil
- Artificial yumako soil
- Artillery turret
- Artillery wagon
- Assembling machine 1
- Assembling machine 2
- Assembling machine 3
- Asteroid collector
- Belt immunity equipment
- Big electric pole
- Big mining drill
- Biochamber
- Biolab
- Boiler
- Bulk inserter
- Burner inserter
- Burner mining drill
- Calcite
- Captive biter spawner
- Car
- Cargo bay
- Cargo wagon
- Centrifuge
- Chemical plant
- Concrete
- Crude oil barrel
- Crusher
- Cryogenic plant
... +90 (see sidebar for full list)
