Skip to main content

Personal Solar and Vision Equipment Guide

If your base keeps stalling at night, or you want armor gear that works without burning fuel, portable solar power and vision equipment are the clean way to solve it. Start by unlocking the right research, then build the parts in the right order, and finally decide whether you want steady base power, daytime-only production, or a simple armor setup that keeps your character useful after dark.

Research the equipment chain in the right order

Start with Solar energy. It opens the rest of this chain, and it only needs Steel processing and Logistic science pack, with a research cost of Automation science pack×1 and Logistic science pack×1. Once that is done, go straight to Portable solar panel, which requires Modular armor and Solar energy, and also costs Automation science pack×1 and Logistic science pack×1.

Do not try to jump ahead and ignore the chain. Belt immunity equipment and Nightvision equipment both depend on Portable solar panel, so if you want useful armor support early, this is the path to follow. After Portable solar panel, research Belt immunity equipment and Nightvision equipment in whichever order matches your immediate problem. If belts are trapping or dragging you around your factory, take Belt immunity equipment first. If night work or dark exploration is slowing you down, take Nightvision equipment first.

Craft the basic solar parts before you build the armor modules

Before you build the personal equipment, make the infrastructure parts. A Solar panel is crafted in Assembling machine 1 in 10s from Steel plate×5, Electronic circuit×15, Copper plate×5. Then turn that into Portable solar panel in Assembling machine 1 in 10s with Solar panel×1, Advanced circuit×2, Steel plate×5.

That order matters because the armor modules all depend on the portable panel unlock. If you build a stockpile of Solar panel first, the later craft is painless instead of forcing you to stop and hunt down steel and advanced circuits every time you want to upgrade armor. Keep Steel plate and Advanced circuit flowing; both Portable solar panel and the two utility modules use them, so these are the bottleneck ingredients to keep buffered.

For quick reference, here are the core recipes and item effects you are actually building toward:

Item Inputs → Outputs Machine Time Use
Solar panel Steel plate×5, Electronic circuit×15, Copper plate×5 → Solar panel×1 Assembling machine 1 10s Passive daytime power generation
Portable solar panel Solar panel×1, Advanced circuit×2, Steel plate×5 → Portable solar panel×1 Assembling machine 1 10s Provides power for equipment modules
Nightvision Advanced circuit×5, Steel plate×10 → Nightvision×1 Assembling machine 1 10s Lets you see more clearly in darkness
Belt immunity equipment Advanced circuit×5, Steel plate×10 → Belt immunity equipment×1 Assembling machine 1 10s Prevents belts from moving the character

Once you have the panel craft unlocked, you can fit it into armor as the power source for utility modules. That is the key idea: Portable solar panel is what makes the other equipment worth carrying.

Pair solar panels with storage when you want steady base power

Use Solar panel plus Accumulators when you want a grid that runs through the night. Solar panel produces electricity only during daytime, so if you place it on your main network with no storage, the base will die at dusk. The clean solution is to plan for night power from the start instead of trying to bolt it on later.

On Nauvis, a single normal-quality Solar panel averages 42 kW over an entire day. For planning, each normal-quality Solar panel needs about 0.84672 normal-quality Accumulators to keep output steady through the night. If you want a quick factory-sized rule of thumb, 25 Solar panel paired with 21 Accumulators gives roughly 1 MW, and the smaller approximation is 6 Solar panel to 5 Accumulators.

Use those ratios as your starting point when you are laying out a solar block. If you are building a small outpost, the 6-to-5 rule is easy to remember and good enough to get moving. If you are scaling toward a larger grid, keep the 25-to-21 ratio in mind so you do not underbuild storage and end up with a brownout every evening. The important habit is this: do not place solar fields first and figure out accumulators later. Plan both together.

Use daytime-only power on a separate network when you do not want to store energy

You do not always need a giant accumulator bank. If the production line can tolerate a pause at night, use temporal production balancing instead: overproduce during the day, store the items, then shut the line down at night and let the stored goods cover demand. This works especially well for things like plates and circuits, where a buffer can absorb the downtime.

To make that easy to manage, keep your day-only production on a separate electric network fed by Solar panel. That way you can isolate it from the main base grid at night without disturbing the rest of your factory. This is the better choice when you want clean solar power for a specific block but do not want to pay for full-time storage everywhere. The rule is simple: if the machine line can safely sleep at night, let it sleep. If it cannot, give it Accumulators.

Equip Nightvision and Belt immunity where they solve a real problem

Build Nightvision when darkness is making your work harder. It lets you see more clearly in darkness, which makes night building, exploration, and repairs much less annoying. Build Belt immunity equipment when belts are the real hazard, because it prevents belts from moving the character. Both are powered by Portable solar panel, so they are best used in armor setups that already have enough room for small utility modules.

Do not waste armor space on them if they are not solving a current problem. If you are spending your time inside a brightly lit, safe production area, Nightvision can wait. If you are not working around transport lines, Belt immunity equipment can wait. When you do need them, though, they are excellent quality-of-life upgrades because they keep working without fuel.

Plan around quality and planet differences before you standardize your layout

Do not lock yourself into one solar ratio forever. The optimal ratio of Solar panel to Accumulators depends on the qualities of both items and on which planet you are building on. For higher or lower quality Accumulators, adjust the ratio by dividing by 2 for uncommon, 3 for rare, 4 for epic, and 6 for legendary. Planet-specific and quality-specific optimal ratios should be checked for the exact build you are planning.

Use the base Nauvis normal-quality numbers as your default reference, then adjust when your equipment quality changes or when you build somewhere else. That keeps your layouts flexible instead of forcing you to rebuild everything later. If you standardize too early, you will end up with a solar field that looks correct on paper but underperforms in practice.

If you want the shortest path to useful results, follow this order: unlock Solar energy, build Solar panel, upgrade into Portable solar panel, then add Nightvision or Belt immunity equipment depending on what is slowing you down. For base power, pair Solar panel with Accumulators from the start. For flexible factories, isolate daytime-only production on its own solar-fed grid. That is the cleanest way to make solar work for you instead of against you.

Pages featured in this guide