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Runebound Chieftain

runebound-chieftain
Category
Bosses

Overview

The Runebound Chieftain is the fourth boss the Elder recommends defeating. He is summoned in the Plains Caves by using a Bone Offering on the pedestal in the center of his arena. Once activated, bone walls rise and seal the area, trapping the player inside while outside portals allow other players to enter.

The arena cannot be altered while the fight is active, much like the Dungeon boss arena, though Banner Stands can be placed once available. Portals on the inside of the arena will spawn Runebound Brute, Runebound Trapper, and Runebound Shaman for a short time before the Runebound Chieftain enters the fight himself.

His attacks follow a repeating pattern that becomes faster as his health drops. He begins by charging his axe for a dash attack, then moves to the center of the arena and throws lines of spikes around himself. Each line ends in a giant spike that explodes after the pattern is finished. After that, he performs three dash attacks, throws shields that embed in the walls, uses a few more dash attacks to position himself far from those shields, and then recalls the shields back to his location.

  • Keep moving during the spike-line pattern, as the exploding spikes punish standing still.
  • When he throws shields into the walls, create distance before the recall so you are not caught near their return path.
  • The fight accelerates as his health falls, so the safest approach is to maintain spacing and avoid committing to long attacks during his dash cycles.
  • Defeating him rewards the Shipping Chest from the Elder.

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