Void Apprentice

Overview
The Void Apprentice is a hostile dungeon mob found guarding the Dungeon Entrance and spawning on the first floor of the Dungeon. It serves as one of the early magical enemies encountered there, and it is usually met before the deeper and more dangerous dungeon creatures.
In combat, the Void Apprentice attacks by firing a void projectile at the player. If the player is out of range, it will move in to close the distance before attacking again. It is also one of the few mobs in the game capable of dodging attacks by teleporting, sharing that ability only with Ninjas. This makes it more evasive than a typical ranged enemy and can make sustained pressure less reliable.
- Keep moving when fighting it, since it will chase if you retreat too far.
- Its teleport dodge can interrupt simple projectile trades, so repeated attacks from the same angle are less reliable.
- Because it appears at the Dungeon Entrance and on the first floor, it is an early warning that the dungeon’s magical enemies are nearby.
References to this (1)
Other entities of this type
- Aged Champion
- Alchemist
- Ancestor Knight
- Ancestor Mage
- Ancient Armored Skeleton
- Ancient Skeleton
- Ancient Skeleton Mage
- Ancient Skeleton Thrower
- Ancient Vulture
- Ancient Vulture Egg
- Angler
- Animal Keeper
- Animated Bow
- Arcanic Pylon
- Arena Entrance Portal
- Ascended Bat
- Ascended Beam
- Ascended Gauntlet
- Ascended Golem
- Ascended Wizard
- Baby Crawling Zombie
- Baby Dryad
- Baby Skeleton
- Baby Skeleton Mage
... +245 (see sidebar for full list)