Dungeon Entrance

Overview
The Dungeon Entrance is a forest biome structure that provides access to the Dungeon. It marks the start of one of the game’s more dangerous progression areas, and entering it leads into a two-floor dungeon layout with enemies, treasure, and special encounters. The entrance itself is guarded by a Vampire or a Void Apprentice, so it is not safe to approach casually.
Inside the Dungeon, the first floor contains several hostile enemies, including Enchanted Zombie, Enchanted Zombie Archer, Enchanted Crawling Zombie, Void Apprentice, and Beet Cave Croppler. The first floor also contains treasure chests scattered throughout the area, which can hold items such as Void Spear, Void Boomerang, Lightning Hammer, Mobility Cloak, and Mesmer Tablet. The monsters here are powerful enough that the area is best left until the player is well prepared.
The second floor contains the Void Wizard boss. He does not attack until provoked, but once a Void Caller is used he becomes immediately hostile and will not wait to take damage before fighting back. The Void Wizard does not respawn after being killed under normal circumstances, though he can be summoned again with a Void Caller. This floor is also where the Mage Settler can be rescued and recruited, and multiple Mages can appear in a single dungeon.
The Dungeon also contains additional loot sources beyond chests and enemies. Void Shard is dropped by Void Apprentice and Void Wizard, and books can be found in Dungeon bookshelves. The Dungeon loot pool includes a wide variety of materials, equipment, boss drops, consumables, vinyls, non-craftable objects, and other items.
- The Dungeon Entrance is found within the Forest biome.
- It is guarded by Vampire or Void Apprentice.
- The Dungeon has two floors.
- The first floor contains several undead and void-themed enemies.
- The second floor contains the Void Wizard boss and the Mage Settler rescue encounter.
- Void Caller can be used to respawn the Void Wizard and makes him instantly hostile.
- The area contains strong enemies and should be tackled with care.
- An odd world-generation edge case can remove a Dungeon Entrance if the spawn at 2147483647, 2147483647 lands exactly on it.
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