Slag

Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
Overview



Slag tiles apply the 
Burning status on nearby units; Burning deals continuous damage over time. These interactions make Slag both an environmental hazard to enemy forces and a risky obstacle for player units and structures.
Practical notes and interactions:
- Production and processing: Slag is produced in the
Melter and is consumed by the Separator and Disassembler. Any pump placed on Slag tiles can move the liquid if the map and game mode allow it.
- Combat and zoning: Use Slag to create denial zones against enemy units; Molten Slag tiles and incendiary weapons that produce puddles can force attackers to take heavy damage and move slowly through affected areas.
- Friendly unit risks: Keep your own mobile units and fragile buildings away from Slag unless they are specifically armored or immune; buildings contacting Slag may catch fire and spread Burning to nearby units.
- Status specifics: Scorch inflicted by Slag heavily damages and weakens units (reducing health and speed), while Burning applies continuous damage over time. Treat Slag like both a damaging surface and a movement debuff.
- Tactical placement: Combining Slag pools with area-damage defenses or slowing terrain amplifies defensive effectiveness; similarly, spawning or funneling enemy waves through Slag maximizes incidental damage.
- Real-world context: The term refers to molten byproducts of ore smelting, matching its portrayal as a hot, hazardous liquid in-game.
Official description
Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.