Skip to main content

Blood Grimoire

blood-grimoire
Category
Weapons
Subtype
magic_weapons

Overview

Blood Grimoire is a magic weapon that uses health instead of mana and can be dropped by enemies in Graveyard Incursions.

Its primary attack fires a continuous, controllable beam of piercing blood magic. The beam can be swept across enemies, and each enemy hit restores health to the player. The amount of healing increases as the ray hits more enemies, making it especially effective when used through groups. This healing also applies to multi-segment enemies, such as the Swamp Guardian.

The secondary attack launches an arc of blood magic at a target enemy and marks it for the duration. While an enemy is marked, it takes damage whenever another enemy is hit by the blood ray. Unlike the primary attack, this secondary ability does not cost health to use, so it can be used to set up extra damage without spending the weapon’s resource.

  • Because the weapon spends health instead of mana, it rewards aggressive play and careful positioning rather than repeated spell casting from safety.
  • The primary beam is strongest when it can pass through multiple enemies, since both its damage and healing potential improve with each additional hit.
  • Marking a durable target before sweeping the beam through nearby enemies lets the weapon convert crowd damage into extra damage on the marked enemy.
  • Damage dealt only through the marked effect does not count toward the weapon’s healing, so the beam itself still needs to connect with enemies to restore health.
  • Against bosses or large enemies with multiple segments, the continuous beam can provide consistent healing as long as enough segments are hit.

Other entities of this type

Last updated: