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Guard

guard
Type
Creature
Health
170
Melee damage
100
Ranged damage
25
Weakness
Acid

Overview

Guards are hostile Canaanite villagers found mostly throughout the village, where they patrol or stand watch over specific locations. They attack intruders on sight and will also try to sound nearby alarms, calling reinforcements from the inaccessible huts around them. In the GATE Compendium, they are identified as followers of the Path of Petrae, part of the Canaanite group that blindly follows Niketas and treats outsiders as enemies of “the Enemy.”

A Guard is usually the first line of defense in Canaanite settlements, and its main threat comes from its crossbow rather than from durability. Their shots are easy to dodge, and because they must reload between shots, they can be handled safely with either melee or ranged weapons. When fighting multiple Canaanites, their own attacks can damage one another, so it is often worth using their positioning against them. Stealth kills are also effective; a strong melee weapon such as the Carbon Pickaxe can dispatch them quickly, especially from behind.

  • Guards carry a crossbow and fire from range.
  • They can be baited into shooting each other during group fights.
  • They are vulnerable to stealth takedowns from behind.
  • They can attempt to trigger alarms, so eliminating them quickly helps prevent reinforcements.

Guards may drop Silver Scrap and have a chance to drop a Splintered Crossbow. When harvested, they always yield a Human Skull, and may also provide a Pilgrim Hat.

A nearly identical variant exists with slightly different health values, listed as having 185 head health and 180 torso, arm, and leg health.

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Other entities of this type

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