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Pulse Circuit

pulse-circuit
Category
Placeable
Subtype
furniture
Official description

Electricity moves through in intervals of 1 second.

Overview

The Pulse Circuit is an unobtainable mechanism. It does not have any remaining functionality, and when placed it displays a broken sprite instead of behaving like a usable object.

Because it cannot be obtained through normal gameplay, the Pulse Circuit has no practical role in a player’s base, crafting progression, or automation setups. Its presence is therefore limited to the game data rather than regular survival play. The item effectively serves as a nonfunctional leftover: it exists as an entity definition, but it no longer performs any in-game action.

When placed, the Pulse Circuit does not present a proper finished appearance. Instead, it uses a broken sprite, indicating that its visual and functional implementation is incomplete or disabled. Since no functionality remains, there is nothing for the player to interact with beyond seeing that broken state.

In practice, this means the Pulse Circuit should be treated as a removed or defunct object rather than a hidden utility item. It is not a component for base building, it does not contribute to power or redstone-like circuits, and it cannot be relied on for any mechanical purpose. Players looking for usable automation or wiring pieces will need to use the active items and systems available elsewhere in the game.

  • Unobtainable in normal play
  • No remaining functionality
  • Shows a broken sprite when placed
  • Has no practical use in bases or automation

Official description

Electricity moves through in intervals of 1 second.

Other entities of this type

Related pages

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