Jonas

Overview
Jonas is a non-recruitable friendly NPC found randomly in Incursions, where he appears inside a house. He serves as a special developer encounter rather than a regular settlement resident, and players can speak with him for unique dialogue. In his house, a display stand holds the unique trinket ability Jonas' Gambit, making the location worth checking carefully before leaving.
Although friendly, Jonas can be attacked. He has 20,000 HP, so defeating him is possible, and on death he drops Jonas' Glasses. His dialogue includes a lighthearted introduction, a reference to being the game developer, and a reminder that the trinket in his bedroom is there for the player to take. He also has special combat and death lines, reinforcing that he is intended as a memorable optional encounter rather than a standard quest NPC.
Practical notes:
- Jonas appears only as a random house encounter in Incursions.
- His house can contain Jonas' Gambit on a display stand in the bedroom.
- He can be spoken to for unique dialogue before combat starts.
- If attacked, he fights back with hostile dialogue and a large health pool.
- Killing him rewards Jonas' Glasses, but it also permanently removes the NPC from that instance.
The encounter is especially notable because it combines a friendly conversation, a hidden reward, and the option to fight him. Players who explore Incursions thoroughly should search the house before engaging, since the trinket ability is easy to miss if they rush through the area.
Other entities of this type
- Aged Champion
- Alchemist
- Ancestor Knight
- Ancestor Mage
- Ancient Armored Skeleton
- Ancient Skeleton
- Ancient Skeleton Mage
- Ancient Skeleton Thrower
- Ancient Vulture
- Ancient Vulture Egg
- Angler
- Animal Keeper
- Animated Bow
- Arcanic Pylon
- Arena Entrance Portal
- Ascended Bat
- Ascended Beam
- Ascended Gauntlet
- Ascended Golem
- Ascended Wizard
- Baby Crawling Zombie
- Baby Dryad
- Baby Skeleton
- Baby Skeleton Mage
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