Patch notes 2026-02-16 (experimental)
2026-02-16
Hello, everyone! Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks! ## Memory usage - Reduced memory usage by over 1 GB on 256x256 maps. - Fixed a major memo
Hello, everyone!
Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks!
Memory usage
- Reduced memory usage by over 1 GB on 256x256 maps.
- Fixed a major memory leak that caused RAM usage to keep increasing when loading saved games multiple times in the same session.
Maps
[We have removed the content of this section - as it turns out, the changes to Crateri and Laghi described here didn't make it into this build.]
Modding corner
- Fixed BlueprintImporter recreating meta files for Blueprints after every DLLs import.
Bug fixes
- Lumberjacks are now slightly less eager. If the tree they were about to cut becomes unmarked for cutting, they will obey that order and give up.
- Goods in the buildings’ inventories are now correctly included in their total per-district amount.