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Patch notes

  1. Patch notes 2026-05-06 (main branch)

    Whoa, that was quick! The recent experimental changes are now live on the main branch. Update your game, and in the meantime, here's our recurring reminder - remember to join our [Modding Competition

  2. Patch notes 2026-05-04 (experimental)

    Hello, everyone! Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of whi

  3. Patch notes 2026-04-20 (main branch)

    Hello, everyone! The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on

  4. Patch notes 2026-04-16 (experimental)

    Hello, everyone! We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates

  5. Patch notes 2026-04-09 (main branch)

    Hello everyone, We need to take a small step back on the main branch. ## Bug fixes - We reverted changes related to water pump exploit, as it made impossible to play on some maps.

  6. Patch notes 2026-04-08 (experimental)

    Hello everyone, Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back. ## Bug fixes - We reverted changes related to water pump explo

  7. Patch notes 2026-04-07 (main branch)

    Hello everyone! Let's celebrate International Beaver Day with the main branch patch notes! ## Misc. - The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed. -

  8. Patch notes 2026-04-02 (experimental)

    Hello everyone! Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits! ## Misc. - "Books" need is now part of the "Fun" categ

  9. Patch notes 2026-04-01 (experimental)

    Hello everyone, It's another week and another set of patch notes! Get ready! ## Misc. - Slightly polished the Polish tutorial: ~~"Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom."~~ ->

  10. Patch notes 2026-03-25 (experimental)

    Hello, everyone! Are you ready for a bunch of fresh experimental tweaks? Here we go! ## Misc. - Added a dam-related tip to the *Droughts* tutorial path. - Made further improvements to the consistenc

  11. Patch notes 2026-03-23 (main branch)

    Hello, everyone! The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF! ## Bug fixes - The layer tool no longer hides plane pilots if you click them first. - F

  12. Patch notes 2026-03-17 (experimental)

    Hello, everyone! The 1.0 launch weekend was crazy - at some point, **over 25,000 people** were playing the game at the same time on Steam alone. We thank you so much for your support. It means a lot

  13. Patch notes 2026-03-13 (main branch)

    Hello, everyone! The dust hasn't settled after [yesterday's magnificent 1.0 launch]("https://store.steampowered.com/news/app/1062090/view/526491913334818795"), but this won't stop us from squashing b

  14. Patch notes 2026-03-12 (hotfix, experimental)

    ## Bug fixes - We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.

  15. Patch notes 2026-03-11 (experimental)

    ## Misc. - We added some logging code to catch that rare pesky bug that is avoiding us.

  16. Patch notes 2026-03-10 (experimental)

    ## Misc. - Added click sound to the *Continue* button in tutorial. - Updated the *Customize color* icon in the entity panel. - Made some tweaks in the Polish translation.

  17. Patch notes 2026-03-09 #2 (experimental)

    ## Misc. - Updated models for Flow, Depth, and Contamination Sensors. - Added missing translations. ## Bug fixes - Fixed Inventor translations in Simplified Chinese.

  18. Patch notes 2026-03-09 (experimental)

    Hi, everyone! The Big Day is approaching (March 12, 5 PM CET!), but we're still churning out the tweaks based on your feedback. Please keep it coming! ## Misc. - Fill Valve now shows the green marke

  19. Patch notes 2026-03-06 #2 (experimental) - Revised valves and water sensors

    Hello, everyone! Here’s another batch of tweaks related to Valves (yes, they just multiplied!) and water sensors. ## Valves and sensors improvements - New building: **Fill Valve** (5x Plank, 5x Meta

  20. Patch notes 2026-03-06 (experimental)

    Hello, everyone! Here's another batch of tweaks related *mostly* to automation. Keep the feedback - and your crazy automation setups - coming! ## Misc. - The Depth Sensor now measures water up to th

  21. Patch notes 2026-03-04 (experimental)

    Hello, everyone! Here are a bunch of new tweaks based on your feedback. Please keep it coming! ## Misc. - Bloom is now enabled by default on the Medium quality preset. - Revised Power Meter's model.

  22. Patch notes 2026-03-03 (experimental)

    Hello, everyone! Thank you for the *massive* response to yesterday's [surprise automation addition]("https://store.steampowered.com/news/app/1062090/view/526491913334818793"). We're continuing to rev

  23. Patch notes 2026-02-24 (experimental)

    Hello, everyone! We’re very happy to see you in good spirits after [yesterday’s launch delay]("https://store.steampowered.com/news/app/1062090/view/523116750517045384"). We know it’s not ideal, but i

  24. Patch notes 2026-02-18 (experimental)

    Hello, everyone! It's time for more tweaks, including the map changes originally planned for earlier this week. ## Maps We are going through your feedback on the reworked Waterfalls map - thank you

  25. Patch notes 2026-02-16 (hotfix, experimental)

    We've just deployed a small hotfix. - Fixed a crash occurring when you delete a construction site or rubble while the beaver is going to them. Please don't make them angry like that. Let them do their

  26. Patch notes 2026-02-16 (experimental)

    Hello, everyone! Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks! ## Memory usage - Reduced memory usage by over 1 GB on 256x256 maps. - Fixed a major memo

  27. Patch notes 2026-02-11 (Experimental)

    Hello, everyone! The release date news is out ([March 5, remember?]("https://store.steampowered.com/news/app/1062090/view/526491913334818791")), but we are not done yet. Today’s update features a maj

  28. Patch notes 2026-02-05 (experimental) - Intro

    Hello, everyone! Just in case you haven't noticed, we have just announced the Timberborn 1.0 release date - we did that with a cinematic lore trailer that you can watch ("https://store.steampowered.c

  29. Patch notes 2026-02-03 (experimental)

    Hello, everyone! As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment. ## Misc. - Brought back the "It is too far from a district and ca

  30. Patch notes 2026-01-26 (experimental)

    Hello, everyone! Thanks so much for your feedback on recent changes and additions. Today, we’re expanding the updated tutorial further, while also giving you slightly more ~~manpower~~ beaverpower at

  31. Patch notes 2026-01-13 (hotfix, experimental)

    Hello, everyone! Thank you for your feedback and reports after [yesterday’s experimental update]("https://store.steampowered.com/news/app/1062090/view/515231646168909342"). Here comes a bunch of foll

  32. Patch notes 2026-01-12 (Experimental) - New map, tutorial updates, and more!

    Hello, everyone! We hope your new year has not begun with a… *badtide*. Now that we’re back from holidays, we’ve resumed our work on the Timberborn 1.0 build. Today’s patch brings a unique new map na

  33. Patch notes 2025-12-11 (experimental)

    Hello, everyone! A neat new update is now live on the experimental branch, featuring a mix of quality-of-life changes, modding tweaks, and bug fixes. Please keep the feedback coming! ## **Quality-of

  34. Patch notes 2025-12-04 (hotfix, experimental)

    A *wonderful* new hotfix patch is now live on the experimental branch. ## Bug fixes - Beavers building a wonder no longer turn into ghosts after loading the game. - Earth Recultivator’s balloons are

  35. Patch notes 2025-12-03 (experimental) - Hot dams!

    Hello, everyone! We hope your [achievement hunting]("https://store.steampowered.com/news/app/1062090/view/515227840986218537?snr=1_5_9_") is going smoothly - if not, today’s tweaks may help you a bit