Patch notes 2026-02-03 (experimental)
2026-02-03
Hello, everyone! As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment. ## Misc. - Brought back the "It is too far from a district and ca
Hello, everyone!
As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment.
Misc.
- Brought back the "It is too far from a district and cannot be reached" warning when placing a building.
- Added prettier icons for worker counters in the top bar and in building descriptions.
- Added new sounds for the Unstable Core and objects such as
Acqua Sources and
Acqua Seeps that are about to activate.
- Updated and slightly reordered in-game credits.
- Unified the layer tool's in-game capitalization to "Layer tool".
Modding corner
- Fixed BlueprintEditor's Spec dropdown not working on the version of Unity used by the game.
- UnderstructureConstraint no longer hides a building if the understructure can be built by the player, which only matters for mods, for now.
Bug fixes
- Moved the
Punti Scienza tutorial step to open after completing the working hours tutorial, as originally intended.
- Fixed a bug causing power consumers to report power demand after game load until unpausing, even if they did not need power.
- Fully charged batteries no longer consume surplus power, which means that the remaining batteries can now charge faster.
- The daytime skybox no longer shows for a single frame at dusk.
- Fixed a bug that resulted in batteries not working in the first tick after game load or after new buildings were added to, or removed from, the power network.
- Fixed some buildings not animating immediately after loading a game.