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Patch notes 2026-02-03 (experimental)

2026-02-03

Hello, everyone! As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment. ## Misc. - Brought back the "It is too far from a district and ca

Hello, everyone!

As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment.

Misc.

  • Brought back the "It is too far from a district and cannot be reached" warning when placing a building.
  • Added prettier icons for worker counters in the top bar and in building descriptions.
  • Added new sounds for the Unstable Core and objects such as Sources and Seeps that are about to activate.
  • Updated and slightly reordered in-game credits.
  • Unified the layer tool's in-game capitalization to "Layer tool".

Modding corner

  • Fixed BlueprintEditor's Spec dropdown not working on the version of Unity used by the game.
  • UnderstructureConstraint no longer hides a building if the understructure can be built by the player, which only matters for mods, for now.

Bug fixes

  • Moved the 과학 포인트 tutorial step to open after completing the working hours tutorial, as originally intended.
  • Fixed a bug causing power consumers to report power demand after game load until unpausing, even if they did not need power.
  • Fully charged batteries no longer consume surplus power, which means that the remaining batteries can now charge faster.
  • The daytime skybox no longer shows for a single frame at dusk.
  • Fixed a bug that resulted in batteries not working in the first tick after game load or after new buildings were added to, or removed from, the power network.
  • Fixed some buildings not animating immediately after loading a game.