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Patch notes 2026-02-16 (experimental)

2026-02-16

Hello, everyone! Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks! ## Memory usage - Reduced memory usage by over 1 GB on 256x256 maps. - Fixed a major memo

Hello, everyone!

Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks!

Memory usage

  • Reduced memory usage by over 1 GB on 256x256 maps.
  • Fixed a major memory leak that caused RAM usage to keep increasing when loading saved games multiple times in the same session.

Maps

[We have removed the content of this section - as it turns out, the changes to Crateras and Lagos described here didn't make it into this build.]

Modding corner

  • Fixed BlueprintImporter recreating meta files for Blueprints after every DLLs import.

Bug fixes

  • Lumberjacks are now slightly less eager. If the tree they were about to cut becomes unmarked for cutting, they will obey that order and give up.
  • Goods in the buildings’ inventories are now correctly included in their total per-district amount.