パッチノート
- v8 Build 158
- Fixed save corruption caused by large build queues - Fixed use of `@queries` world logic variable causing save corruption - Fixed message block content limits being inconsistently enforced (now alwa
- Build 157 (Beta)
If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta versi
- Build 156 (Beta)
- Fixed schematics having a blank thumbnail when uploaded to Steam Workshop - Fixed wait time not saving in processors - Fixed many various data patcher bugs - Fixed a server memory usage exploit - Fi
- Build 155 (Beta)
- Updated bundled Java version to Java 25 - Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any - Added support for dragging save or map files into the game wind
- Build 154 (Beta) - Major Audio Rework
This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off
- Build 153 (Beta)
The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. indiv
- Build 152 (Beta)
- Fixed bound unit not saving in logic blocks - Made water extractor less effective on charred stone tiles - Made turrets rotate-able during placement - Made Mindustry use a OpenGL 2 context on Intel
- Build 151 (Beta)
- Deprecated 32-bit Windows version (please switch to a 64-bit install!) - Added 'rune' decorative tiles for use in the campaign - Added 3 new environmental metal wall blocks and 1 new metal floor blo
- Build 150.1 (Beta)
- Changed planet launch UI visuals slightly to indicate origin sector more clearly - Added a hint for un-researched unit upgrades - Added previews of incoming links for Erekir bridges - Made enemy spa
- Build 150 (Beta)
The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually ex
- Build 149 (Beta)
- Fixed various errors related to pathfinding - Fixed a map editor crash - Fixed naval units in waves ignoring walls when pathfinding - Fixed RTS AI building up units infinitely in many cases - Fixed
- Build 148 (Beta)
- Fixed info button in tech tree not being clickable - Fixed stats for Scathe not displaying correctly - Fixed liquid transportation blocks being too explosive when full - Fixed moving a build plan al
- Build 147.1 (Beta)
- Added tooltips for additional information about difficulty modifiers - Added experimental rule for RTS AI in Serpulo (likely to be buggy) - Added logging for OpenGL errors - Reduced research cost fo
- Build 146
- Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed various achievements not triggering - Fixed pathfinding not being able to path through solid en
- Build 145
- Fixed logic icons for certain content being squished - Fixed a freeze caused by stack routers - Fixed Base AI not working sometimes - Fixed mods not being able to override UI images - Fixed map flag
- Build 144.2
- Optimized base memory usage slightly - Fixed logic blocks not re-enabling blocks when unlinking from them - Updated various Serpulo turret sprites/animations - Re-added the base builder AI rule and
- Build 144
- Fixed "any" environment button not enabling - Fixed a crash related to an experimental rule being enabled on certain servers - Fixed lag caused by sorters updating minimap very quickly - Fixed Serpu
- Build 143.1
- Fixed startup crash when changing UI scale to 5% - Fixed network error when calling world logic explosion instruction with a null team - Fixed sector background simulation not taking into account bu
- Build 143
- Fixed some keybinds missing translations - Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps - Fixed a server exploit that allowed users to b
- Build 142
Another minor maintenance release - the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc. - Actually fixed host research not syncing to clients correctly (
- Build 141
This is a minor release aimed at fixing various bugs and balancing issues with 7.0. - Fixed many various crashes - Fixed world message being replaceable - Fixed various Serpulo sectors having no waves
- Build 126.2 Released
- Fixed bridges being planned without unlock in campaign - Fixed player moving slower on servers with status effects - Fixed player not respecting formation speed on servers - Fixed separators consumi
- Build 126 Released
- Various minor bugfixes - Made water extractor use metaglass for building, to be consistent with pumps - Added automatic conveyor/conduit bridging over obstacles - Added 'defender' AI for Oct; follow
- Build 125 Released
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior - Fixed chat not working when paused - Fixed 128+ cores on map breaking servers - Fixed editor breaking buildin
- Build 124 Released
- Fixed logic blocks resetting state on map load or connection changes - Fixed "#" in any logic string breaking instructions - Fixed crawlers not exploding next to cores - Fixed certain status effect
- Build 123 Released
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0. - Fixed same-line logic comments not parsing - Fixed Kamika
- Build 121: Campaign Co-op Changes
In light of user feedback, I will be making some changes to the way co-op works in the campaign. These changes are in no way final, and may be reverted if problems are found with the approach. Curren
- Build 104 Released
This is a small update that addresses a few bugs related to servers and adds some QoL tweaks. *Changelog:* - Added server categories (Partially contributed by @Quezler) - Added rich presence support
- Build 102 Released
This update comes with a new minimap view and some control improvements. You are now able to pan around the map with WASD while paused or dead, as well as move around the map view (M) with your mouse.
- Build 101 Released
The most significant feature of this update is *mod scripting* - you are now able create your own content with custom behavior and mechanics, using JavaScript. See the [Example Mod](https://github.com