Proximity Bomb

An explosive that is triggered when an enemy steps near.
Overview
The Proximity Bomb is an uncommon bomb that detonates automatically when an enemy comes within a 1 tile radius. When it goes off, the explosion reaches a 3 tile radius, giving it a larger blast area than the trigger range that activates it.
Because the bomb is proximity-based rather than manually timed, it is most effective when used as an ambush tool or defensive hazard. Enemies can trigger it simply by moving close enough, so it works well in narrow corridors, entrances, and other tight spaces where hostile movement is predictable. The 1 tile detection radius means enemies must approach very closely before the bomb activates, while the 3 tile explosion radius allows the blast to cover a larger area once triggered.
- The bomb does not wait for a manual detonation; it explodes when an enemy enters the trigger radius.
- Its trigger radius is 1 tile.
- Its explosion radius is 3 tiles.
- The larger blast radius makes it useful for catching enemies near the bomb even if they do not stand directly on top of it.
- Since it is an uncommon bomb, it sits above basic explosives in rarity, but its main distinction is its automatic activation behavior rather than raw damage shown in the source.
In practice, the Proximity Bomb is suited to areas where enemies are forced to path through predictable routes. Placing it in a space where creatures routinely cross close by lets the bomb serve as an automatic trap, reducing the need for direct timing or manual triggering. Its design rewards positioning and battlefield control more than rapid use, and the 3 tile blast can punish groups that cluster near the detonation point.
Official description
An explosive that is triggered when an enemy steps near.
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