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Walkthrough: Step-by-Step Progression Guide for Campaign Sectors

Mindustry walkthrough — brief intro This walkthrough guides you through core campaign progression and early objectives across Serpulo and Erekir sectors, what to prioritize when launching into a new sector, and practical tips for surviving waves and completing tutorial objectives that unlock further map access.

Campaign flow and objectives — what matters

  • Campaigns are organized into sectors. Most Serpulo sectors are survival-type: you must survive a set number of waves to capture the sector. Erekir focuses more on Attack scenarios where you must destroy enemy bases.
  • Capturing sectors advances research and unlocks new resources and buildings. Some sectors include tutorial-style objectives that must be completed before the map progresses.
  • Enemy bases on Serpulo can launch waves into adjacent captured sectors; eliminate enemy bases to permanently secure nearby sectors and stop background attacks.
  • You may switch sectors while another is under attack; the game evaluates whether the sector under attack will last in the background. Sectors containing an enemy base in the background are never automatically captured.

Launch choices and initial priorities

When you open a new sector, immediately decide between expansion and consolidation:

  • If the sector is an Attack map (common on Erekir and some Serpulo maps), plan an early offensive force and prioritize mobile attack units and launch pads where needed.
  • If the sector is Survival, prioritize defenses around your Core: conveyor-fed turrets, power generation, and resource collection.
  • Early resources in Serpulo are copper and lead. Mine and route them into your Core and turret lines—these are the backbone of early defenses and construction.

Handling tutorial/objective sectors

Several early campaign sectors act as tutorials with explicit objectives you must complete to proceed. Treat these as structured learning steps:

Ground Zero (first sector) — objective checklist and tips:

  • Obtain small amounts of Copper to meet move-into-Core objectives (the map requires progressive deposits into the Core such as 5, 100 copper, etc.). Set up a Miner and conveyors to move ore quickly.
  • Build a few basic turrets (Duo or other early turret types) and at least one Drill or Miner to accumulate the required items that unlock the rest of the map.
  • Build two Duos or equivalent supply turrets to clear early enemy spawn points; use the medium copper veins for steady income.
  • Complete “Destroy 1x Unit” by using your turrets or the built-in weapons if needed.
  • Completing the early list of objectives will open the rest of the map and trigger the next wave countdown.

Fungal Pass / similar tutorial sectors:

  • Objectives typically include building basic power and turret infrastructure (for example, “Build 1x [power source]” and “Build 1x [turret]”).
  • Some tutorial sectors require commanding units. Practice grouping and ordering units to approach and destroy enemy structures. Completion ends the tutorial and starts the wave countdown.

Sector-specific notes and hazards

  • Some sectors (example: the third Serpulo sector described as a meteoroid/asteroid band) introduce new resources such as sand, silicon, and glass. Expect to learn fluid components and set up fluid handling chains for higher-efficiency production.
  • These sectors often require multi-product, scaled production and careful layout of conveyors and ducts. Plan separating item and liquid logistics early to avoid jams.
  • Later waves in certain sectors introduce stronger or boss-type enemy units with special buffs. Prepare layered defenses (armor-piercing turrets, splash damage, and mobile counterattacks) and have repair capability for walls and turrets.

Wave management and base layout

  • Build concentric defensive rings: early light turrets close to the Core, medium turrets farther out, and kill zones or choke points where splash and long-range turrets can focus fire.
  • Power stability is critical. Place power sources and batteries so that peak draw during waves is supported. A short outage during a heavy wave can cascade into core damage.
  • Use efficient ore-to-factory flow: miners → conveyors → sorters/routers → factories. When fluids are introduced, route liquids in dedicated piping; avoid mixing item and fluid traffic in the same lanes.

Attack maps and eliminating enemy bases

  • On Attack maps, take the fight to the enemy base rather than turtle-defending. Destroying the enemy base prevents it from spawning background attacks on neighboring sectors.
  • Prepare a balanced strike force: missiles/long-range artillery plus shielded or fast units to soak/avoid defenses. Bring mobile repair or medics where applicable.
  • Use the map’s terrain: chokepoints let you funnel enemy defenses; open ground favors artillery.

Accessing optional planets and sectors (developer console)

  • Some planets/sectors are locked by default (for example, Tantros). Use Developer Mode and the console to unlock or make planets visible:
    • Enable Developer Mode, open console (F8), and set the planet flags, for example:
      • Planets.tantros.accessible = Planets.tantros.alwaysUnlocked = true
      • To show the planet model: Planets.tantros.accessible = Planets.tantros.visible = true

Practical tips summary

  • Prioritize steady resource lines (copper/lead early), stable power, and layered defenses.
  • Complete tutorial objectives to unlock further map areas—these objectives intentionally teach mining, building turrets, and commanding units.
  • On Serpulo, eliminate enemy bases to stop background attacks; on Erekir, expect most sectors to be Attack scenarios requiring offensive planning.
  • When fluids and more advanced resources appear, separate logistics for items and liquids and plan factory scaling before demand outstrips throughput.

Follow this progression: secure resources → stabilize power → set up conveyors/piping and production → build layered defenses → eliminate enemy bases or survive required waves → use unlocked technologies to expand into more complex production and attack strategies.

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