Sage and Grit
Overview
Sage and Grit are the penultimate bosses in Necesse, excluding Incursions. They are summoned with Dragon Souls at a pedestal found in Deep Desert Caves. The pedestal is located in the open area at the intersection point of the ruin veins.
When they spawn, Sage and Grit circle the player for a few seconds before beginning their attack cycle. They will then charge the player several times to deal damage, and eventually move into a circle around the player and fire a line of flames from their heads. This pattern repeats until one dragon is killed. Once one is defeated, the other becomes significantly more aggressive, ramming at the player much faster and harder. Because of this, it is recommended to kill both dragons at nearly the same time so the surviving one does not enrage.
Sage and Grit are immune to Fire and Poison damage, including poison effects such as those caused by the Sand Knife. They also move through walls, so terrain does not provide reliable protection from their attacks.
- Piercing weapons are especially effective against them, with Shadow Beam being a strong option.
- Galvanic Hammer is the strongest melee option against the dragons, but it performs best when used with Bone Hilt.
- A shield can negate most of the damage from their charging attacks if you block in time.
Sage and Grit were introduced in version 0.21.10. Their maximum health and AI were buffed in version 0.21.29, and their track was changed to Symphony of Twins in version 0.26.0.
References to this (1)
Other entities of this type
- Aged Champion
- Alchemist
- Ancestor Knight
- Ancestor Mage
- Ancient Armored Skeleton
- Ancient Skeleton
- Ancient Skeleton Mage
- Ancient Skeleton Thrower
- Ancient Vulture
- Ancient Vulture Egg
- Angler
- Animal Keeper
- Animated Bow
- Arcanic Pylon
- Arena Entrance Portal
- Ascended Bat
- Ascended Beam
- Ascended Gauntlet
- Ascended Golem
- Ascended Wizard
- Baby Crawling Zombie
- Baby Dryad
- Baby Skeleton
- Baby Skeleton Mage
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