Antimatter Capsule

Overview
Antimatter Capsule is a late-game ammunition item used after Mission Completed! It consumes 10 
With ordinary combat upgrades, it can destroy a single incoming Lancer in about 2 to 3 shots. It can also be loaded into the SR Plasma Turret for ground defense. In that role, the raw damage is excessive, but its 20 m explosion radius is the largest among all ammunition, giving it excellent area-clear potential. The SR 
- Best suited for late-game combat and defense once Antimatter production is established.
- Particularly effective when you want maximum splash damage rather than just single-target output.
- For detailed combat behavior, see the Plasma Turret, SR Plasma Turret, and
Icarus ammunition slot mechanics.
Other entities of this type
- Applied Superconductor
- Artificial Star
- Attack Drone
- Auto Reconstruction Marking
- Automatic Metallurgy
- Basic Assembling Processes
- Basic Chemical Engineering
- Basic Logistics System
- Battlefield Analysis Base
- Casimir Crystal
- Combustible Unit
- Communication Control
- Controlled Annihilation Reaction
- Corvette
- Cosmic Exploration
- Crystal Explosive Unit
- Crystal Shell Set
- Crystal Smelting
- Destroyer
- Deuterium Fractionation
- Digital Analog Computation
- Dirac Inversion Mechanism
- Distribution Logistics System
- Dyson Sphere Program
... +74 (see sidebar for full list)
Related pages
- technologyGravity Missile Set
- itemPlasma Capsule
- buildingSR Plasma Turret
- technologyCrystal Explosive Unit
- itemCombat Drone Attack Speed
- itemEnergy Weapon Damage
- itemKinetic Weapon Damage
- technologySuperalloy Ammo Box
- itemSuppressing Capsule
- technologyWeapon System
- technologyAttack Drone
- technologyCrystal Shell Set