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Antimatter Capsule

antimatter-capsule
Is upgrade

Overview

Antimatter Capsule is a late-game ammunition item used after Mission Completed! It consumes 10 Antimatter to produce, so it only becomes practical once a medium or larger Dyson Sphere is available. In return, it provides extremely high firepower and is one of the strongest ammunition options in the game.

With ordinary combat upgrades, it can destroy a single incoming Lancer in about 2 to 3 shots. It can also be loaded into the SR Plasma Turret for ground defense. In that role, the raw damage is excessive, but its 20 m explosion radius is the largest among all ammunition, giving it excellent area-clear potential. The SR Plasma Turret has very high standby power consumption, but once a Dyson Sphere is capable of supplying Antimatter Capsules, that cost is usually no longer a major concern.

  • Best suited for late-game combat and defense once Antimatter production is established.
  • Particularly effective when you want maximum splash damage rather than just single-target output.
  • For detailed combat behavior, see the Plasma Turret, SR Plasma Turret, and Icarus ammunition slot mechanics.

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