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SR Plasma Turret

Overview

SR Plasma Turret is an endgame ground-defense turret designed to engage ground targets and low-altitude threats. It has 380 HP durability, a firing range of 8–55 m, a firing rate of 0.6 shots per second, and an elevation range of -90° to 90°. Its operating power draw is 4.20 MW, and even in standby it consumes 2.10 MW, making it one of the most power-hungry defensive buildings in the game.

The turret uses energy ammunition, and its effectiveness depends heavily on the ammo loaded into it. With Plasma Capsule, it deals 300 damage per shot, has a 8 m explosion radius, and reaches 180 DPS when fully utilized. With Antimatter Capsule, its power rises dramatically to 1500 damage per shot, a 20 m explosion radius, and 900 DPS, turning it into a devastating late-game anti-ground weapon.

Because of its extreme power consumption, SR Plasma Turret should not be placed casually. Its idle draw alone is large enough to strain weak grids, and a line of these turrets can quickly become a major part of a planet’s power budget. It is best deployed where heavy defense is actually required, especially around critical production areas, planetary chokepoints, or bases that must withstand large-scale enemy pressure.

Practical notes:

  • Its main strength is raw burst damage, especially with Antimatter Capsule.
  • The large explosion radius makes it effective against clustered ground units.
  • The turret’s steep power cost means buffer capacity and stable generation are important before building many of them.
  • Since it targets ground and low-altitude enemies, it is suited for surface defense rather than general-purpose anti-space coverage.
  • The difference between Plasma Capsule and Antimatter Capsule is enormous, so ammunition supply directly determines its battlefield role.
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