Kinetic Weapon Damage
Overview
Kinetic Weapon Damage is an infinite research upgrade that increases the damage of physical weapons. It primarily strengthens the 
Icarus. It also benefits the 
The research starts at 100% and raises the physical weapon damage multiplier in steps. The first five levels provide comparatively large early gains, after which the research continues indefinitely with smaller repeating increases.
- Initial: 100%
- Level 1: +10% for 110% total, requires
Weapon System
- Level 2: +10% for 120% total
- Level 3: +20% for 140% total
- Level 4: +30% for 170% total
- Level 5: +30% for 200% total
- Level 6 and beyond: +20% per level, with increasingly high material costs
Because it improves ammunition rather than the weapon itself, this research is most valuable when you are relying on physical-damage weapons for defense or for Icarus combat use. The strongest immediate impact is usually on Gauss Turrets, since they can be scaled across an entire defensive line, but any setup centered on Magnum Ammo Box or Shell Set ammunition gains from the upgrade.
Other entities of this type
- Accumulator
- Advanced Mining Machine
- Annihilation Constraint Sphere
- Antimatter
- Arc Smelter
- Artificial Star
- Assembling Machine Mk.I
- Assembling Machine Mk.II
- Assembling Machine Mk.III
- Assembling Machines
- Automatic Piler
- Carbon Nanotube
- Casimir Crystal
- Chemical Plant
- Circuit Board
- Combustible Unit
- Conveyor Belt Mk.I
- Conveyor Belt Mk.II
- Conveyor Belt Mk.III
- Conveyor Belts
- Copper Ingot
- Core Element
- Critical Photon
- Crystal Explosive Unit
... +183 (see sidebar for full list)