Critical Photon

Overview
Critical photon is a late-game material produced by a 

A Ray Receiver in Photon mode produces 6 Critical photons per minute while consuming 120 MW. If a 
Critical photons are mainly processed in a 



A few practical points:
- Switching a Ray Receiver from Energy mode to Photon mode is what enables Critical photon production.
- Ray Receivers in Photon mode are much more demanding on the Dyson Sphere or Swarm, so scaling up photon production requires ample available power.
- If the Dyson Sphere cannot meet total demand from active receivers, all receivers are reduced proportionally, which can also cut photon output.
- Because photon mode increases output by a factor of five relative to its normal power-export behavior, adding even one photon-producing receiver can significantly affect the power available to the rest of the network.
In short, Critical photon is the late-game energy product of the Ray Receiver and a key intermediate for antimatter-based manufacturing.
Used in (1)
Other entities of this type
- Accumulator
- Advanced Mining Machine
- Annihilation Constraint Sphere
- Antimatter
- Arc Smelter
- Artificial Star
- Assembling Machine Mk.I
- Assembling Machine Mk.II
- Assembling Machine Mk.III
- Assembling Machines
- Automatic Piler
- Carbon Nanotube
- Casimir Crystal
- Chemical Plant
- Circuit Board
- Combustible Unit
- Conveyor Belt Mk.I
- Conveyor Belt Mk.II
- Conveyor Belt Mk.III
- Conveyor Belts
- Copper Ingot
- Core Element
- Crystal Explosive Unit
- Crystal Silicon
- Dark Fog Matrix
- Depot Mk.I
- Depot Mk.II
- Deuterium
- Diamond
- Dyson Sphere Component
... +91 (see sidebar for full list)