Wireless Power Tower

Overview
The Wireless Power Tower is a power transmission building with a longer connection range than the 
Beyond transmitting power, the Wireless Power Tower can charge
Icarus when the mech is standing near it. This makes it a valuable tool for fast movement and late-game energy management, especially because multiple towers overlapping on the same position increase the recharge rate. When several Wireless Power Towers are placed close together, their charging effects stack, allowing very rapid recharging if Icarus can stand within range of many of them at once.
This charging behavior is particularly useful for stationary recharging points and for players who want to carry a few towers with them, place them temporarily when energy runs low, and then pick them back up after recharging. Early in the game, this can be convenient because active building and movement quickly drain the mech’s energy. However, each tower also has a standby power cost, so using them heavily before the power grid is mature can be inefficient.
A few practical points stand out:
- Wireless Power Towers have a greater connection distance than Tesla Towers, but they cost more resources and idle energy.
- In most situations, it is cheaper in both materials and power to use more Tesla Towers to establish a connection than to rely on a smaller number of Wireless Power Towers.
- Their charging effect stacks with overlap, and careful placement can create a strong recharge station.
- The maximum practical overlapping arrangement away from the poles is 12 towers in a cross-shaped layout; a 4×4 square uses the corners inefficiently.
- If the power grid cannot supply enough electricity, adding more towers does not necessarily increase charging speed.
Its construction requires 16 


