Assembler
Overview
The Assembler is one of the main machines used to automate crafting. It can handle most regular recipes, making it the backbone of early- and mid-game production lines as well as many late-game factories. When placed, it occupies a 4×4 footprint and is 3 tiles high, with sorter connection points in the middle of all four sides.
There are four assembler variants: 



The Assembler is designed for broad recipe coverage, from simple component crafting to large-scale manufacturing. It can even be used for tasks as varied as winding copper wire around magnets or building structures larger than itself, which reflects how many recipes fall under its scope. Because of that breadth, it is often more practical to remember which production buildings are specialized and treat everything else as an Assembler recipe.
Assemblers have sorter ports on the middle of each side, with three connection points per side. When lined up closely, they still leave a one-tile gap between adjacent machines, which usually allows conveyor belts, 
By contrast, buildings such as Storage, Smelters, and Chemical Plants can be placed fully flush against one another. In that state, there is no space for belts to pass between them, no room to connect them with Sorters, and the Mecha cannot walk through the gap. If you need belt access or movement space, leave at least one tile between those buildings. A gap between a 
Produces (103)
Other entities of this type
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- Gauss Turret
- Implosion Cannon
- Laser Turret
- Missile Turret
- Planetary Shield Generator
- Plasma Turret
- Signal Tower
- Automatic Piler
- Conveyor Belt Mk.I
- Conveyor Belt Mk.II
- Conveyor Belt Mk.III
- Conveyor Belts
- Depot Mk.I
- Depot Mk.II
- Interstellar Logistics Station
- Orbital Collector
- Planetary Logistics Station
- Sorter Mk.I
- Sorter Mk.II
- Sorter Mk.III
- Sorters
- Splitter
- Storage Mk.I
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