Coal, Carbon, Sulfuric Acid, Tungsten Carbide, Capsules Guide
If your goal is to turn Coal and Sulfuric acid into the advanced materials you actually need, the first hurdle is getting the right planetary tech and then wiring the chain so it does not starve itself. Start by unlocking the right planet, then build Sulfuric acid as a shared utility, then choose your Carbon source, and only after that scale Tungsten Carbide and capsule production. If you skip the order, you will end up with a factory that can make one ingredient but not the one it is waiting on.
Unlock Vulcanus first, then decide where your Carbon line will live
Do not plan the Tungsten Carbide line before you have 






If you are building toward that science path, remember that 



Once Vulcanus is unlocked, decide early whether Carbon will be a local chemical line, an asteroid-driven supply, or a cleanup route from Spoilage. That choice affects how much space you reserve near your consumers.
Set up Sulfuric acid supply before you expand Carbon processing
Treat 


For planning, use the baseline 5 Chemical plants making Sulfur to 2 Chemical plants making Sulfuric acid. Build to that ratio first, then expand from there only if your module and beacon setup changes machine speed or recipe consumption. When you lay out pipes and storage, leave room for the grouped output of those sulfuric acid producers so downstream consumers do not get temporarily starved.
Here is a quick reference for the core recipes and where they fit in the chain:
| Recipe | Inputs → Outputs | Machine | Time |
|---|---|---|---|
| Acid neutralisation | ![]() ![]() ![]() |
![]() |
5s |
![]() |
![]() ![]() ![]() |
![]() |
1s |
| Simple coal liquefaction | ![]() ![]() ![]() ![]() |
![]() |
5s |
| Tungsten Carbide | ![]() ![]() ![]() ![]() |
![]() |
1s |
| Poison Capsule | ![]() ![]() ![]() ![]() |
![]() |
8s |
| Slowdown Capsule | ![]() ![]() ![]() ![]() |
![]() |
8s |
| Space Science Pack | ![]() ![]() ![]() ![]() |
![]() |
15s |
| Steam condensation | ![]() ![]() |
![]() |
1s |
Choose how you will make Carbon, and keep the losses in mind
Use Carbon as a crafted intermediate, not as something you endlessly loop back and forth with Coal. 



You can also get Carbon from Burnt spoilage, Carbonic asteroid crushing, and Advanced carbonic asteroid crushing. When those routes are available, prefer them where they fit your factory. Advanced carbonic asteroid crushing yields more outputs than the base crushing route, so it is the better choice when you are scaling. If you have Spoilage cleanup, Burnt spoilage is a straightforward way to make Carbon from waste.
The important caution is that converting between Carbon and Coal is lossy. Repeated cycling will reduce total resource mass, and those conversion processes also consume 
Feed Tungsten Carbide directly from Tungsten ore, acid, and Carbon
Once Vulcanus is unlocked and your acid line is stable, add 




The safest scaling approach is to expand Sulfuric acid and Carbon first, then add more Tungsten Carbide assemblers once those inputs stay stable. The recipe is fast, which means any weakness in the feed shows up immediately as idle machines. Put the assemblers close to both your Carbon source and your acid network so you are not wasting belt space or logistics on intermediates that should have stayed local.
Use Coal for capsules only after the base Carbon chain is stable
Keep capsule production separate from your Carbon-processing core so a combat surge does not steal Coal from chemistry. 




Use Slowdown capsule when you want control, and Poison capsule when you need area denial. Poison capsules create a poisonous cloud that deals 2 hits per second of 8 poison damage for 20 seconds, for up to 320 total damage if a target stays in the cloud the whole time. Be careful where you throw them: the cloud can destroy Trees and can damage anything that remains inside it, so do not use them casually near forests or structures you want to keep.
If you are already spending Coal on Carbon, then capsule lines should come after that base chain is stable. Otherwise your combat production will compete with your processing production, and the Coal shortage will show up everywhere at once.
Scale the chain around the bottlenecks you will actually hit
When you expand, watch the shared pressure points: 





If you use either of those routes, keep the output close to where it will be consumed. That matters because Steam is a useful power fluid and does not lose heat while sitting in pipes or tanks. Steam condensation can convert Steam×1000 into 
Remember that Steam produced by acid neutralisation is 500°C. That makes it especially valuable for power generation because Steam stores energy by temperature and Steam engines and Steam turbines can use it efficiently. The practical takeaway is simple: do not solve one bottleneck by creating a second logistics problem. Keep the acid, calcite, steam, and heavy oil flows short, local, and matched to the machines that actually consume them.
Pages featured in this guide
- technologyPlanet discovery Vulcanus
- technologyCalcite processing
- itemTungsten carbide
- technologySpace platform thruster
- itemAutomation science pack
- itemLogistic science pack
- itemChemical science pack
- itemSpace science pack
- buildingAssembling machine 1
- itemIron plate
- itemCarbon
- fluidSulfuric acid
- buildingChemical plant
- itemSulfur
- recipeAcid neutralisation
- itemCalcite
