Canvas

Displays a simple image with a pre-defined palette. Editable.
Overview
Canvas is a decorative block that provides a 12×12 editable pixel surface players can draw on in-game. It appears as an Erekir-exclusive miscellaneous block and is used purely for player-created images rather than gameplay mechanics; multiple placed Canvases can tile seamlessly to form larger artwork when their sides align.
Interacting with a placed Canvas opens an editor: a pencil button enters draw mode, offering a 12×12 grid of pixels and a palette of eight selectable colors. Clicking a pixel sets it to the chosen color; a bucket tool fills contiguous areas with the selected color. There is a control to hide or show the grid overlay. After editing, the player may save changes or cancel to discard them. A freshly placed Canvas starts with all pixels set to the darkest palette color.
The eight supported colors (hex) are:
- 362944
- c45d9f
- e39aac
- f0dab1
- 6461c2
- 2ba9b4
- 93d4b5
- f0f6e8
When two or more Canvases are placed adjacent with matching edges, the border on touching sides is removed so the individual 12×12 images visually merge into a continuous larger image. This makes planning tile placement important for large murals.
History and notable changes:
- The Erekir Canvas was introduced in Version 7.0 (build 146). In that update its silicon cost was reduced from 30 to 10.
- A Canvas-like painting block also existed in earlier mainline builds (introduced around 3.0) and was later removed in build 64; the Erekir Canvas represents a reintroduced or separate implementation on the Erekir platform.
Practical notes for use:
- Plan artwork on a grid to take advantage of tiling; align canvases precisely for seamless images.
- Use the bucket fill to rapidly recolor large regions; use the hide-grid option to preview the final look without grid lines.
- Canvases are decorative only; they do not provide production, power, or combat functions.
Official description
Displays a simple image with a pre-defined palette. Editable.