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Shock Mine

CategoryStorage & Effect
shock-mine
Category
Storage & Effect
Planet
Serpulo
Footprint
1x1
Health
50
Official description

Releases electric arcs upon enemy unit contact.

Overview

Shock Mine is a pressure-activated mine block that shocks enemy units that step on it by releasing electrical arcs. It appears on Serpulo and functions as a persistent defensive tile rather than a one-time consumable; mines can be repaired and will continue firing as long as they have health. Its center decal changes color to reflect the owning team.

When triggered, a Shock Mine emits four arcs of lightning. Each arc deals 25 damage, and the mine itself takes 7 damage to its health every time it fires. The mine has an 80-tick cooldown between activations, which corresponds to a firing rate of 0.75 shots per second. The actual damage a unit receives from an individual arc scales with the unit’s collision size, so larger targets can be struck multiple times by a single arc and therefore take more total damage.

Practical notes and strategy:

  • Construction cost is relatively high compared to many other defensive options; because of its price and modest performance in many situations, it is one of the least commonly used blocks on Serpulo.
  • Do not rely on Shock Mines as an early-game mass-defense solution; they are best used selectively where their electrical burst can capitalize on chokepoints or to finish off damaged units.
  • Because arcs can hit multiple times against larger units, place mines where large or grouped enemies are likely to pass to maximize damage output.
  • Shock Mines are durable defensive assets: they are not single-use and can be repaired to keep functioning, making them suitable for long-term defensive lines where upkeep is feasible.
  • The mine itself receives self-damage with each shot; when planning minefields, account for cumulative self-damage and repair needs to prevent premature loss of mines.
  • Visual team indicators on the center decal help distinguish allied versus enemy-deployed mines in multiplayer or campaign contexts.

Official description

Releases electric arcs upon enemy unit contact.

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