Barrier Projector

Overview
Barrier Projector is a defensive building that generates a curved, semi-circular energy barrier intended to protect nearby structures and units. The visual shape of the barrier is produced by a 24-sided polygon so it appears nearly circular while remaining a discrete mesh of segments. Barrier Projectors have been used in past maps and variants of the game engine; older
Aegis maps included them as structures that could be forcibly removed by a dedicated Shield Breaker device consuming a large tungsten charge.
The barrier produced by a Barrier Projector blocks incoming projectiles and some forms of direct contact damage according to the game’s collision rules for shields. An active Barrier Projector may be picked up by a carrier unit with sufficient internal payload capacity: any unit with at least a 3×3 payload volume can load an energized projector if the projector is powered when loaded. This allows transporting pre-activated barriers on the move, although the effect is mostly cosmetic when carried inside a unit because the projector does not reliably block or redirect hostile entities while enclosed. If a power source item is placed into the carrier together with the projector, the projector can become functional when unloaded even if no external power grid is present, effectively allowing mobile deployment of an operational barrier immediately upon disembarkation.
Practical notes and strategy:
- The barrier’s visual mesh is composed of 24 segments; its coverage pattern and collision points follow those discrete nodes rather than a mathematically perfect circle. Position projectors so their segment arrangement aligns with the most likely attack vectors.
- Transporting an active Barrier Projector is possible but primarily cosmetic while inside a carrier. Expect limited protection for the carrier itself unless the projector is dismounted and connected to a power source or reinstalled on the map’s power network.
- A dedicated power source placed with a carried projector enables the projector to function immediately after unloading, which is useful for rapid forward deployment of temporary fortifications without needing to build a local power grid first.
- In historical scenarios and custom maps, specialized countermeasures such as a Shield Breaker were used to instantly destroy projectors at high resource cost. Map designers may still implement similar mechanics or events that bypass normal shield defenses.
- Visual identification: the projector can be recognized on units in screenshots and cinematics (for example,
Quad and
Quell-class carriers have been shown carrying Barrier Projectors; larger carriers like
Oct and
Disrupt can carry Large Barrier Projectors). Use larger carriers to transport bigger projectors when the map or mode provides them.
- Because projectors can complicate base sieges by providing temporary cover, coordinate artillery and area-effect weapons to target projector coverage nodes or the projector itself rather than relying on single-point hits to disable shields.
Barrier Projector is therefore best used as a temporary or tactical fortification tool—use it to cover vulnerable approaches, rapidly create choke-point defenses, or deploy mobile shields in forward operations when combined with mobile power sources.