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Overdrive Dome

CategoryStorage & Effect
overdrive-dome
Category
Storage & Effect
Planet
Serpulo
Footprint
3x3
Health
485
Power consumption
10
Official description

Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.

Overview

The Overdrive Dome is a large support building that grants the Overdrive speed boost to blocks within its radius, dramatically increasing production, firing, repair tick rates, and throughput for most structures. Introduced in an earlier update and later buffed in Version 7.0 (health increased from 360 to 485), the Dome is a high-density optimisation tool: it effectively turns every affected block inside its area into many simultaneous copies running faster rather than increasing the per‑block output in a different way.

The Dome applies the Overdrive effect of +150% speed to eligible blocks in its coverage. Under this boost, inputs and outputs of affected blocks are multiplied proportionally: production and power consumption rise with speed, turrets fire faster (reduced reload), distribution blocks increase throughput, power generators produce more power, and repair or mender‑type blocks tick more frequently and heal faster. Some classes of blocks are exempt from being overdriven (for example, heat producers and certain special blocks), and the Dome itself cannot be overdriven. Blocks will accept only the single strongest speed boost available (Projector, Dome, or other sources), while other modifiers such as coolant and terrain effects still stack with the Overdrive boost.

Using Overdrive Domes efficiently requires planning for their steady resource drain. The Dome consumes significant resources to maintain its field; documented consumption rates show three inputs listed as 600/sec, 0.2/sec, and 0.2/sec. One of the primary inputs is Phase Fabric, which is costly to produce on site; this makes supply logistics important for sustained operation. Domes provide a slightly stronger boost than a single Projector using Phase Fabric, but cover roughly four times the area, so when their full radius is put to use they are more space‑ and energy‑efficient than deploying multiple Projectors.

Practical notes and strategies:

  • Place Domes where density matters most: centralised factories (reconstructors, refineries), late‑tier unit production, or turret belts. Overdriving unit factories and reconstructors shortens long late‑game build times and can be decisive in tight situations.
  • Because Phase Fabric is expensive to manufacture in situ, use a Logic Processor to assign a Flare or other delivery method to bring required materials from the Core; this lets the Dome operate wirelessly and reduces local infrastructure and power drains.
  • For defensive use, combine a Dome with logic so the dome only activates when enemies are within turret firing range; this conserves Phase Fabric, silicon, and power between waves.
  • Connect high‑throughput producer/consumer pairs (e.g., a Tetrative Reconstructor and a main resource line) with unloaders or conveyance so both benefit from the same Dome coverage.
  • Remember that Domes and Projectors cannot themselves be speed‑boosted, and that blocks only use the strongest boost available. Other boosts (coolant, terrain) stack multiplicatively with Overdrive, so combine them where useful.

The Overdrive Dome is a cornerstone of late‑game optimisation: when supplied and controlled intelligently it converts spatial efficiency into raw speed, enabling faster tech progression, stronger sustained defenses, and larger armies without needing to replicate buildings across the map.

Official description

Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.

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